Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For example in the UK you need 326 seats in the house of commons out of 650 to form a government. SO adding this to game would be an interesting mechanic rather then the current system.
I'd love to see this implemented. It'd need some completely new mechanics, but one effect on the existing ones would be having some ministers from other parties you can't directly fire.
- Electoral reform
- Proportional representation
- A right of recall (the more moderate alternative to the assassinations I keep suffering!)
- In the UK, House of Lords reform, republicanism
- Party funding reform
Of course, I can't even begin to think how the game might simulate coalition negotiations in a way that'd be fun, but still!I had a long post here about what I'm working on, and how I'd like to see similar in the next sequel, but there's no point in making people read that much. My workaround to have math with more terms doesn't work apparently. My mod gives an "invalid neural function" error, and there's no information available at all about what causes that -- just that some mods do.
Oh well. Three games I've looked at modding recently, three I was eager to work on, three that I've had to back out of due to sparse documentation.
So, I'll just make that the change I'd like to see. Complete documentation regarding mods.
* A Economic simulator, with different companies to give tax output and see if the economy suffer tax X, maybe you could get away with higher taxes than usual dependent on economic strenght.
* A parlament simulator. Where you suck up to each parlament individual character
much like focus groups and voter groups now.
Replacee the policy introduction cost with you get policies throught by parlament voting.
*
Import Clean Energi option.
Politics to build and or import Solar Power in the equator.
*Ecars and wireless remote radio transmittet reful stations.
*
Hydrogen instead of oil companies policies.
*
actual other countries to simulate.
*
Genetic voter types. Intellectuals.
Genetic traits IQ,gender and stuff not just social class traits.
Especially the minority of gifted people who have above average IQ
and often born.
99% of all human hard scientific progress is created by this minority.
In reality the school dropout and unemployement of gifted people,
yes of geniuses (not nerds ) is a real social concern.
They dont like school and dont like workplace
becouse of their high intellect.
*
Bias science system, where political bias lower education and science effects.
The lower bias and the more democratic and open mind the better science.
Authorative academics and science community is penalized.
*
Science and research!
Anti intellectualism and pro intellectualism effects.
Evil scientists in movies, environentalist irrational fear of GMO
and ethical resistence to cloning etc.
Paranoia against drugcompanies, etc.
Versus gay nerd optimism and belief in benefits of science, the belief in the engingeer as a social miracle worker trust in medicine
and of course prestige from new medicines!
This seems to be something that people often can't get their head around when it comes to government pensions (ie, Social Security), but that money is spent. The checks are usually too low to save anything, so cutting those benefits dollar for dollar takes money directly out of the economy.
Government pensions are in effect an economic stimulus, with investment primarily in products and services of necessity and the decision of where to invest delegated to people actually out there surviving. Therefore, the stimulus investment is empirical in its portfolio and that portfolio reflects necessities markets month by month. When that money is taken out of a supply side economy, there should therefore be a delayed but drastic inflation in the cost of living.
This is because Keynesian economies will always see prices of necessities jump to offset a decrease in revenue due to less spending. Those who still have money to spend have no choice; it's eat or die, pay rent or be homeless. So, those markets are not subject to normal selective forces among consumers.
None of this is understood by the majority of today's politicians, and none of this is modelled well in the game. It's as if people think that all that money going into necessities markets is make believe ghost money. It's hard cash.
Looking back at my second paragraph, if the expenditure is above a certain threshold such that checks are high enough that savings can occur, then reductions in that spending have a two-tier effect on the economy. Reducing spending first negatively impacts financial markets. Reducing it beneath the necessities threshold has the above-described effets.
There is one big problem with your argument: Taxes are needed in order to pay for pensions in the first place, which means taking money out of the economy.
If I take a 100 bucks out of the economy with taxes, and then give that 100 bucks to a person in the form of pensions, then I haven't actually put anything new into the economy, but rather I just re-invested the money into the economy which I already took from the economy in the first place. By argument I could fill a swimming pool by taking water from one end and then put it back into it on the other end until the pool is full.