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How does the normal game matchmaking system of your game work? What factors does it prioritize most?
Location? Wins/Losses? Character level?
Is the player rumor of the system caring considerably less about rating after 300 seconds true?
If there is a static rating per player is there a way to lose it other than losing a game?
Does it prioritize making premade groups play other premade groups in any way?
If character level does influence matchmaking, how much is it per level? Better yet is there a formula that can be shared that calculates your total rating? +x rating per win, -x per loss or something else? Skip this last question if the answer isn't remembered or easy to find.
If we get this information we can put it in the gunz2 wiki.
Do you try to hire outside development help on certain aspects of the game that might be an issue (ex: networking)?
Please, please tell me what your plan was with Rose? It's not that she's necessarily weak, but she's such an odd character, and her issues with shotty and rocket are frustrating (to clarify, shotguns are weak and seemed to have a delayed shot, and rockets fire based on latency and sometimes not at all), as well as her randomness with melee. Also, what happened to Valkyrie?
Are there plans for more character classes, or are most of the content updates from here on going to be things like campaign/armor sets/weapons.
Are you working on other projects along side Gunz 2? How much focus is put into Gunz 2?
Sorry if there are too many questions or maybe a bit hard to answer.
1. Why don't you give the weapon statistics in-game, and overall lacking information (disassembly, what is fever, how does matchmaking work, etc.)
2. How big is the Maiet team, and how is the game development split? (how many model devs, how many map devs, how many networking devs?)
3. Is there a clear balance philosophy? If not, how do you at Maiet decide what is balanced.
4. Why was there no contact before with Maiet in the lonely EU server, and why is the switch taking so long?
5. How do you guys plan on making this game have longevity, and maybe have a real competitive scene?
6. Why did you guys think a gambling system is the best way to go for a F2P game?
7. Did you think splitting the game to have multiple publishers is a good idea?
8. Why were the EU servers multiple months behind on patches?
9. That character niche's are you still planning to fill?
10. Why did you pick a class system over a custom character system?
If you guys/gals at Maiet want to help with the gunz 2 wiki (missing information, lore, back-story, matchmaking, anything), that'd be greatly appreciated!
http://gunz2.wikia.com/wiki/Gunz_2:_The_Second_Duel_Wiki
- Is there any more information on the planned release date of the dedicated servers?
And more:
- Do you plan to make any changes to the gear upgrade system? (in the opinion of pretty much everyone, the old one was better, with higher upgrade chances, and the possibility to break +4's)
- What kind of game modes / maps / campaign seasons are you working on now / planning to work on in the future?
- (Like marc said) Any more info maiet could give on the EU P7>Aeria transfer?
- What will the consequence be if you are caught macro'ing?
- Wouldn't it be better (if you insist on keeping the tesla shop) to make an item like an "exchange ticket" for i.e. $10,- which you can exchange for a premium tesla of your choice, instead of burning your real money on a clunky gambling system?
- Will Maiet staff regularly visit the gunz 2 EU forums on aeria, as they have been doing here on steam?
- Who's better, EU or NA?
1. Are you planning to release more weapons / armor sets ?
2. How old are the characters?
3. Is there gonna be any character customization (hairstyles, faces, etc.)
4. When will we get those tasty unreleased gears?
5. Can we expect more features added to clans, like clan administrators, clan emblems etc. ?
6. Who is Ryswick the Great?
7. Is Max the manliest or the manliest?
1. MyGAME (ini3) is going to open GunZ 2 : The Second Duel in Thailand. (My country) I want to know the detail about it. Date of Closed and Open BETA of TH server, Date of Official Release of TH server, Patch delay duration, Any differences between Steam server and TH server (Items, Mechanics, Gameplay), Player support (Could I contact MAIET directly or I need to contact through MyGAME's support ?).
2. Any plan in the future for further major updates ?
3. I know there'll be dedicated servers but I want to know when will they come ? (Roughly)
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Now here's my requests
1. Matchmaking Time : It takes way too long until the matchmaking system just match you with anyone possible. Please reduce it to 60-120 seconds.
2. Tesla shop : Sometimes, I think a bit too much resource needed to roll the tesla shop once. Maybe reduce it to 4 or 5 would help a lot.
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That's all I want to know and request.
1) More statistatics of rounds and overall performance; etc, total dmg, accuracy, headshot accuracy, and many more
2) Red card system or something similar to reappear
3) Rank having benefits, and in my suggestion; Rank should be single ques up to a party of 8 (4vs4). Rank should not be about carrying your teammate, but the independant skill.
4) If rank is like stated on 3, to have group pre-made battles then implement clan war
5) When will practice gain benefits, and remove item durability?
6) When can we expect a demo theater feature?
7) When can we expect better frames per second, smoother experience. (Last patch helped for per round)
8) When can we expect some customization in outfits and not any of this avatar stuff?
9) Can we expect a FOV slider because some characters like wayne and ivan are so damn close to the crosshair. Move them away.
10) When can we expect the removal of perry or fixing it? Take note of S4 league's way of getting away from a stun.
11) Can we expect gunz 2 maps being fixed for more of a competitive standard? Mansion for example; spawn halls not wide enough, doors not wide enough, pillar gap to second/third floor is not wide enough, basement not wide enough.
12) When can we expect that create your own map feature you guys talked about long ago, something about using sourceDK to convert to the physic engine you guys use and allow us to make our maps. With a nice workshop?
13) What can we expect with anything clan related? Pictures, prilviges, clan site?
14) Having leaderboards be display on a website, and other statistical information ?
15) Flash, nades, smokes even though smokes might kill FPS in the game?
16) Can we have a hit detection sound effect like in gunz 1, quake, and many other games?
17) The future of game modes? VIP, CTF, questing/survival, berserk, and more?
18) "A new tournament system is in development, but Venister can not confirm when and if it will be completed". Any updates?
19) Will the return of the underneth highlight colours below models from alpha gunz 2? Maybe add it for grenade launchers?
http://ruliweb.daum.net/news/view/38074.daum
20) In alpha, gunslinger use to be able to hold a sword and a gun at the same time, will we see this return? http://maiet.tistory.com/?page=16 & characters using to hang on the wall and being able to fire.
21) Why was slashing a blocker stuns the attacker was removed? @ :0.28
https://www.youtube.com/watch?v=tP0tTQyRoFk
22) What happen to the crafting system?
23) Why should the losing team get less gold when the top fragger did more work than both teams combind?
24) The AMA is a good start, what else can we expect from more engagement from the devs? Tournaments? Facebook annonuncements? Events?
I half ass this because I'm busy atm, but I wrote this down so I won't forget.