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The game *must* maintain a 60fps rate at all times. If it dips below 60fps, the game will visually slow down. This is because the same 60 frames are still being rendered, it's just taking the system longer to do so.
For example, if the game can only maintain a 45fps rate, a 25% slowdown will be realized. With 30fps the game speed will be cut in half!
Considering that Injustice and MK:KE share the same modified Unreal engine as their base, this isn't surprising. There were some ini hacks floating around for the latter game that essentially enabled a "frame skip" option of sorts to keep the action flowing smoothly. These could (and probably will) work for Injustice as well.
The downside with those occurred when the games frame rate went higher than what the frame skip was set as. Much like the illustrations above, if you chose the 45fps ini file and your game could reach 60fps at times, the game speed would increase 25% for as long as 60fps was maintained. If you used the 30fps ini file, game speed would effectively double if 60fps could be reached.
As for the cinematics not exhibiting the problem, I imagine they're identical to MK as well... pre-rendered videos that are not using the in-game engine. Does the overall quality of those look worse than the in-game visuals? If so, that's the explanation.
Open nVidia Control Panel > 3D Settings > Add Injustice > Scroll down VSYNC = OFF
The slow downed fights issue is most prevalent with people reporting they have the mobile version of the gpus GTX 770 vs GTX 770m.