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翻訳の問題を報告
1.Don't do that
or
2.Play multiplayer
Also, if you don't like that mechanic don't use it, period. Also, no undo is available in multiplayer.
No, they saw it. That's why you got the comment that you could have just posted this comment to an existing thread.
The dead horse is glue. The function does not affect anyone besides the person who uses it, and it only affects them in a private, single player game with no bearing on the outside world at all. So the complaint is superfluous and invasive. You don't have to use it, and nobody who does is going to have an affect on your games.
A lot or rules in the board game don't make logical sense but are there for balance purposes. If the Termies could hit everything then the Genestealer player wouldn't have a chance.
31% chance to kill against a fast moving, agile, amicably armored, biologically resilient target that, even though not displayed in the game sufficiently, also has very high reflexes (in 40k table top terms they have an initiative of 6 to the terminators initative of 4, although that would only come into play in melee) and claws with which they can likely even move along walls or even ceilings.
While the rules are balanced around game play, you still should try to use some of your imagination to picture the Genestealer evading, doding, taking glancing hits while barreling down on the Terminator trying to purge it in the name of the Emperor. The dice rolls are a very rough abstraction of a very complex set of circumstances.
Also remember that, due to the sustained fire bonus and barring any jams in Overwatch, the chance to score a kill for your second hit is 56%, however your overall accumulated chance to kill probability with this second shot is around 70% and 87% on the third shot, so most Genestealers will die within 3 shots or less, while an unlucky string of dice rolls from time to time can make that 10 or more shots.
l2probability ;-)
This would not be as unforgiving as removing undo, but would also not be as cheaply exploitable as it is now.
Alternatively, undo could be limited to movement without shooting or close combat involved, though that could still be problematic as one could still shoot or enter into close combat by misclick.