Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Persistent World) is not going to change. There will not be a developer-created option to turn it off. To do so would suck out a large part of what gives this game its impetus. Even if we were willing from a design point of view... because the persistent world aspect is the core of the game, "just adding the option" would be a tremendously time consuming thing. Let's put it this way. The amount of time it would take is equivalent to what it would take to add multiplayer, so even IF we had the time, we wouldn't spend it on gutting the game - we'd spend it on the thing we dreamed about doing.
We have, however, designed it so you do not need to play every day. We started with the assumption that our players were adults, like us, and WE don't have time to play every day. Many of us do our personal gaming on a weekly basis, if we're lucky.
The difference between "gone for two days" and "gone for a week" is minor, and the difference between "gone for a week" and "gone for a year" is barely visible to the human eye.
No one can die when you're offline unless that survivor was suicidal and you ignored multiple warnings.
No one will go missing when you're offline unless you left an infestation so near your base that it scared people.
Here is the FAQ: http://forums.undeadlabs.com/showthread.php?541-Faq
I totally understand and respect that this game (one we never expected to go mass market, between the permadeath, the persistent world, and the nature of the experience) is not for everyone. I appreciate the time everyone spends reading about it and trying it, and if you decide it's not your thing, I hope we'll see you on a future game.
http://forums.undeadlabs.com/showthread.php?35751-Pics-Or-It-Didn-t-Happen-Right
I posted two screenshots to the forum. They're from Chris, the programmer we hired specifically to devote all of his time to you.
Zip's project, the mouse, is harder to screenshot, but it's apparently leaps and bounds ahead of where it was.
We are aiming for the end of this week for you to have it. I'll know more in a couple days.