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The second is to purposefully run into the fishbuns, taking only a quarter heart damage from them, then hitting the boss during your invulnerability time. Pretty much a guaranteed win if you have 3 or 4 hearts and keep track of your invulnerability time, since the boss can't knock you back.
But yeah, a melee-focused boss fight is a little odd. I've perfected him a few times by tricking him into throwing the dumbbells in directions that are easy to dodge, by staying south of him and walking left/right.
But yeah, I discovered that invuln "trick" as well, it just felt a bit cheesy as you say, to exploit the fact that the fishbuns only do 1/4 damage instead of 1/2. It still felt like a race to do as much damage as possible before getting all of my health whittled away, instead of a methodical fight.
Now that it's all over and done with, I'm left with a craving for fish balls...
I may have overreacted and kind of wanted to make a statement. If the controls and hitboxes were more precise and the attack patterns were more predictable, it would be more enjoyable experience then it is now. That said, I'll probably try again soon.
I agree with you, I really didn't like this battle, though I did eventually beat it with four hearts. The main thing that bothers me about the combat in this game is that your sword has a very short reach. In comparison, the 2D Zeldas were much more forgiving - your sword has a longer reach and attacks have a wider arc. You can attack enemies from a reasonable distance and you don't have be positioned right in front of an enemy, you can attack diagonally.
I can't use the teleportation block to hide from the ranged attacks, like I could with the witch boss. I can't deflect or even freeze the dumbells with the ice wand, like I can with the axe Jennys. I can't teleport him onto the spikes or even launch him back in the air. Its as though I just got through the most clever puzzles in the game only to be confronted with a button masher boss battle. No clever ways to gain the upper hand, just run around, hope you don't get hit and mash the button when you're in close or invincible.