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报告翻译问题
Yes, it is a completly different theme & name compared to The Incredible Machine but i think it is a great successor to the original.
Maybe devs don't want to pay licensing fees for the use of the name.
From what i understood, they had split. And apparently one of the guy purchased the licensing for it. All they did was an iOS game.
And then the others wanted to makle a new PC game for it. But had to use another name has they had not the right on the name and some content such the "woah" sound effect and 2-3 others.
I believe the rights to TIM, the name, logo, stuff around it, simply remained with Dynamix/Sierra.
It's the developers, the people, that are no longer working there, so no longer have access to the brand.
Sadly as a developer you generally have no right to anything you made, even if it was completely your own work, unless you're an indie, or on Kickstarter, or something like that.
The rights to anything in games usually don't belong to any one person, but rather to a company, or even several companies.
I guess it's actually more complicated rather than less.
In my opinion the "spirit" of the TIM games is a whole lot more important than the name, as much as I love the name "TIM" and the memories that go with it.
And yes, the spirit of the game is more important when it comes down to it. But the name is the first thing to pitch the game. And sales make or break them as a publisher. If they can't sell their game, they can't make another, and then everyone loses.
It's not to Dynamix/Sierra, it's to PushButton Labs. Which is made by devs that left Dynamix before.
So that's why. It's not to Dynamix/Sierra
I'd call it that, reflects the vision and sounds more wacky.
Just out: Rube Works, by David B Fox, who used to work for LucasArts back in the day.