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-Anita text: "Even those monsters would fine it mighty hard to claw through rock." ->find
-If you go to the top room right at the start it was not yet designed to be your room. However the text is implying that this is now your room and you need to get rest, which at that point makes no sense.
-Combat Help: "Two switch from one equipped weapon to another, simply right-click the other weapon and select "Set Active." While there is no AP cost for switching to a one-handed weapon, there is penalty of 2 AP to switch from a two-handed one." -> this normally implies that switching from a two handed weapon to a one-handed one fulfills both criteria and costs none and 2 AP. Should be that there is normall no cost except of the case if you switch from a two handed weapon to a different weapon, or something similar.
-Combat Help: "Remember: not only do commands have a cool-down time, will only work when you've got allies with you in combat." -> "they" missing.
-Drag and Drop when looting can drop. In that case you must loot with the arrow button
-Duplicate Dialogue: When you are back at base at Day1 you get a tutorial window regarding "listen for any new updates on the Radio in Davis's office, and speak with fellow survivors".
The whole 3rd of the 4 tutorial messages is a duplicate and needs to be removed.
-when moving around ammo in the shelter supply the ammo vanished in the inventory. Upon quitting the shelter storage and opening the inventory again, it reappeared. So it's a display issue.
14th hour:
-first crash. Happened in combat. Video wil follow.
-second crash. At same spot.
Example of Crashes: https://youtu.be/FDUR4_31DoY?t=3175 (last 2-3 Minutes include 2 crashes), its followed by the next video which continues with crashes)
15h hour
-third crash. Same zone, different spot and enemy
-fourth crash. Same zone, differemt spot and enemy yet again, this time in the middle of combat
16th hour
-fifth crash, now in a different zone
-apparently the crashes were related to Ryan Michaels. Once I left him in the shelter the game didn't crash anymore
-Ryan Michaels came to me and told me that he couldn't kill zombies when he saw one at the game. Just a day early I had him with me bashing in zombie skulls
-After I came back from a mission Davis told me that I would have started being aggressive. What I did that day was: Human Campsite (they warned me, but then attacked me), Menard Strip Mall (big battle between 2 factions + zombies) and a random encounter with a street block which I solved via fearing them off. But I never started any attack.
-Dialogue with Elaine "Davis told me were one of the last planes in the air,"
-Dialogue with Craig "I was wanted to see about a doctor"
-US83 Rest Stop: There is a house with two toilet rooms in it. This house has a door without collision. You can walk through it while it's closed
-Dialogue with Vic. Your answer option: "Thanks for understand. See you, Vic."
-Dialogue wirh Karen: "Back on the AirReponse team," should be "AirResponse team"
-Crash after hitting a door twice with 2 zombies behind them
-Dialogue with Oscar: "Had a thought about where we may able to be able to pick up some supplies
-Ammo Names are inconsistent. It's 5.56 Ammo vs 762 Ammo (instead of 7.62 Ammo)
-Joke from the radio: "Finally it's the turtle's turn. He stares at the mangled bodies of the turtle and armadillo" - should he really stare at his own body? Or rather at the rabbit's one?
-Cannot craft Sniper rifle while having the basic hunting rifle. Displayed as 1/1 but colored red. Bug was already reported in february in this thread: http://steamcommunity.com/app/239840/discussions/1/618453594761880785/
-Steam achievement for giving 25 presents not triggering. Even gave 26 presents in one day with no effect.
-Dialogue with Paul: "And the last thing we want it someone getting a hold of military grade equipment and using it on us."
64th hour:
-Crash in Austin Outskirts hotel, when shooting open a door. Received Pathfinding error and game crashed.
-Auston Outskirts hotel: The stairway only offers space for 3 characters. If you move up/down with four characters, one of them always ends up within the closed door. Even if the door is locked. Enemies can see and attack him there.
-Can turn in medical equipment for abortion until you discussed to keep the baby. Also doesn't go away from to do list.
-Fishing is directly dependent on player skill. Even if you have a companion with a fishing bonus, if your main character has survival = 0, you will always end up with 0 fishes.
-Another crash after aggroing zombies in a supermarket "The Shops at the Will" - can't give the complete name, as the textbox wasn't big enough to display it.
1. - New answ -
2. - New answ -