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Αναφορά προβλήματος μετάφρασης
Being able to turn the ghost off should be possible, delaying the ghost is simply a no go.
That way, you can either have a nice relaxing run with little to no chance of a top score in the leaderboards, or play like it was ment to be.
What's next, removing all monsters? Infinite health? You are breaking game design. (i dont mean you personally, just people who do that)
Infinite health wouldn't be to beneficial because of all the 1 hit kills... (I'm joking though, they shouldn't put that in...)
Personally in games I like to take my time and be methodical yet I don't find the ghost timer terribly harsh. I think I've triggered the ghost maybe 6 times in ~200 deaths and I finally beat the game from the start yesterday (woo!).
However the threat of the ghost is always in the back of my head, so much so that my "internal clock" is always about 30 seconds ahead of the real clock haha. Sometimes I make rash and stupid decisions and die because of it. Though the more you die the more you learn. The more you learn the faster and more confidently you go. Then the ghost becomes a non-issue.
The game was designed as a hard as nails rougelike platformer. The ghost is an integral part of that game design, and much of the game is balanced around it's existence. You are not supposed to 100% min-max every floor(and if you do, then you are doing it through skill and ghost-kiting), the ghost is there to place an emphasis on managing your priorities.
Not every game should have an "EZ-mode" just because that's what casuals want. Do hardcore sims often come with an arcade mode? Do realistic shooters come with CoD mode? This game was lovingly crafted with a specific goal and a specific audience in mind, the devs are not obligated to compromise their vision of what the game should be to open it up to a casual demographic.
While many of your points are valid, I liken game design to art design. While the end user is often a concern for the artist/creator, ultimately, the design that is chosen at the end of the day is the one we get. While many things wind up being marketable, not everything is (or should) be made with marketability in mind. The ability for individual expression is why indies don't use mass-market publishers, or at least it's one of the reasons. Things get murky when one factors in patches and whatnot, but that boils down to artist integrity- a discussion for another day.
If I try to spend a "normal" amount of time on a stage, I die, it's too fast for me.
If I slow down, have patience etc etc I don't die... in fact, I hardly get hit.
But then the ghost comes, no matter what I try, I can't avoid it, I die.
It's ruining my enjoyment. So I guess I should just... not play, right? Waste my money, right?
Because people like me have trouble with the ghost we should just give up, right?
Practice and get better. Do you use cheats in multiplayer games too? because you cant win?
Oh look, insults already. Didn't think it'd be this quick.
I've played around 30 hours on the Xbox 360 version and only about 2 hours on the PC version.
I have got better, the ghost still kills me.
No, but at least in multiplayer games I can take it slow and cautious. In fact, in pretty much every other game ever I can take it slow and cautious.
I didnt mean to insult you. Im just trying to say that the ghost is actually easy to avoid when you practice, he is really slow. And i like to plan my things too in games, but what did you expected from an action platformer?