Skyward Collapse

Skyward Collapse

How can you make this game fun?
Ok, I build up both sides, take care that they are balanced (mainly by building the same stuff for both sides) and click next turn.
I did that for 30 turns or so and I was bored out of my mind!

What is there to do? There is no enemy apart from yourself and you lose if you win!

I don't get it ...
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Beiträge 115 von 35
What level are you playing on? Sounds like you are on a really low level. On the hardest levels, just building the same things on both sides will generally lead to you losing quite quickly.
FCKPTN 30. Sep. 2013 um 11:39 
played the tutorial and started my first game.
and stopped after 30 turns or so because I was too bored to continue.
I just don't get the point of this game.

got it via humble bundle, so i'm not ♥♥♥♥♥♥♥♥ about it being a waste of money or anything, but i can't seem to pull any enjoyment from it.
Yeah, you should try it on a harder difficulty, for sure. That makes the game a lot more fun. :)
Goldfish 30. Sep. 2013 um 23:52 
It's a survival game, play on hard difficulties, try to stay alive. You may want to not build much on each side so they don't murder eachother, but then bandits will kill you, so you have to make yourself stronger, but then one side will start owning the other side, so you ramp up the underdog, who then slingshots back and takes over the map. It's a crazy hectic tug of war.

I was once maintaining a nice balance between 2 towns while keeping bandits/mythologicals down in numbers, then suddenly a ranged seige weapon spawns, picks up action points x3, and 1 action point to attack, he then leveled an entire town in 1 turn.

If you still don't see the point after having a game like that, then it's probably just not for you.
Cleril 2. Okt. 2013 um 16:58 
The first 30 turns, least on Easy mode (which I'm doing because learning curve), are basically the baby steps to how crazy the game gets.

I'm at a point where I see how the bloody apocolapyse is going to get started in order to get the score I need. And I can see how all hell breaks loose.

Before this particular game, I tried another, and a catapult got 10x or 100x damage from a Ruin. Needless to say, that was a ♥♥♥♥♥ to deal with. But it was fun.

The game is basically a large combination of small puzzles.

But you can't solve all of them because then there is no game and therefore you lose.

Basically, there needs to be a game so you can win.

You don't want the game to beat you.

Skyward Collapse is amazing in that design respect. It's a game that tries to beat you as its core design, instead of being designed around the player beating it.
You are contastly "putting out fires." The fun comes from alomst losing control and then catching it again. Kinda like in an RTS survival mission. If you play on super easy you can win with just a handful of units. If you play on higher difficulty you are to spam unit replacements. If you find yourself meeting the score goals and just passing next turn, then you are playing on too easy a difficultly level.
so the goal of the game is meeting a score?

hmm ... maybe i'll give it a try some day ... right now I'm enjoying the Godus beta ...
You will lose - LIke many current games - you can try and carry on forever, there is no way to "win" but eventually, you will probably lose. DF is like that - and remember. Losing is "Fun"
Actually, Doc, there is a very definite win condition: you are supposed to meet score requirement in a specified amount of turns.

And, Aroddo, if you find the game too easy, try playing with Hard or higher score requirement (and feel free to thrown in Hard or higher woe and general difficulty for extra "fun" :sfsmug: ). The game should become less boring when you actually need to cause widespread destruction, but without either side prevailing.
Zuletzt bearbeitet von Gentleman; 15. Okt. 2013 um 8:56
BE4R 15. Okt. 2013 um 13:50 
You push alt+f4
This is definately a unique game, I love game studios that are willing to try new stuff.
Blinkdog 17. Nov. 2013 um 10:23 
i think all the posters are missing what he asked.
he wanted to know what you do in the game and if there is more than just watching your 2 towns.
shak59 18. Nov. 2013 um 5:31 
I love the IDEA of this game. But yeah, there is a lack of things to do...just building a town, then it getting destroyed gets old quickly.

How about some different game modes? I like the random bandit idea...maybe you build towns on a huge map and bandits attack and things and random events happen...but not just single bandits but ARMIES all at the same time, so 10 enemy units appear around a camp all at once kinda thing lead by a god. And you have to survive.

That would be cool.
Zuletzt bearbeitet von shak59; 18. Nov. 2013 um 5:31
Misery 25. Nov. 2013 um 5:55 
Ursprünglich geschrieben von Blinkdog:
i think all the posters are missing what he asked.
he wanted to know what you do in the game and if there is more than just watching your 2 towns.


No no, they got it right. The solution to that original problem really is to increase the difficulty.

I've noticed this with all of Arcen's games, which is that if the difficulty is set too low, they get overly dumbed down as a result, and you dont need much strategy or skill to win.

When the difficulty is higher though.... it changes alot. You can no longer just meander easily through it by just doing whatever, instead you have to think things out, plan properly, and use good strategies/tactics, or the game tears your face off and proceeds to beat you with it. This game is very, very good at requiring lots of strategy and thinking and planning, and also very good at never having a dull moment.... but not so much on lower difficulties.
i love threads where some guy is like "uhhhh i don't like this game and i'm not having fun how do i have fun". i dunno, how about you don't play a game that you don't like? you don't have to like everything...
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