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On a separate note I'd LOVE it if the visuals could be boosted. When I land that sledge-hammer/fire-axe head-shot I wanna watch that zed drop HARD in a shower of brain and skull lol Really enjoyed shaving chunks outta em with the axe, though.
Suppose it's hard to balance something like melee in an fps game where ammo conservation is a main point; make the melee too easy and ammunition becomes less of a concern, as you can just grab a bat and bean everything. On the other hand, if it's gonna be in game it should be fun and accurate....... don't take away my hammer!! please! ;)
Also it feels like player zombies are still faster than survivors when chasing them.
please make sure heavy charged swings are assured to hit anything in front of you. I don't mean make it clear entire room but anything 1-1.5 meters should be hit.
Also world view animations do not show players chargiing their weapons. It looks fine in fps but from other's point of view they are holding it normaly.