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- Quit
- Kill them.
Usually I will quit unless it's the only server running the map I want to play, but realistically I shouldn't have to quit because someone is being a child.
I learned a long time ago that killing teamkillers usually just leads to a viscious cycle of teamkilling and then being killed by player zombies very early on.
None of those are worthy solutions.
In most scenarios in Contagion this seems to (or would) apply.
-C
The big problem however is official servers as mentioned don't have many ways to deal with the rare event of someone going full TK. I myself haven't seen teamkilling very often but I know that when someone decides to ruin a game then the game is ruined. If this is even a small issue various options should be considered for official servers in the future.
Best of luck in finishing your Anti-TK project btw.
If someone is responsible for the death of a team-mate as described, from then on any hits on team-mates would result in damage being reflected to them.
Could work.
What are you waiting for? That would be awesome!
Now you just have to figure out how to get the program to tell between someone who TKs a survivor vs a PZ killing a zombie and vs a Survivor killing a PZ, and how to eliminate all the zombie lives for the offending TKer, making them a spectator, while still maintaining infection rates for those hit by AI zombies.
Good Luck!
I know right, there are no way to deal with this scum.
One reason I like our servers is that instead of kicking them, I can Blind them so they effectively become a non-factor as a PZ. When they start complaining, I can Mute them for everyone and they can't even type a conversation. Blind and Mute, I leave them in the corner until they leave.