Contagion
Xen Sep 30, 2014 @ 8:16am
So, literally no way to deal with TK?
Currently in a server in which one guy is teamkilling everyone in spawn then refusing to do any objectives, insulting everyone in chat, etc.

Why is there no way to deal with this yet? It's been a problem since the release of the harder difficulties and it hasn't been addressed at all on official servers, it's also the main reason people do not play these difficulties.
Last edited by Xen; Sep 30, 2014 @ 8:20am
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Showing 1-15 of 26 comments
Theter Sep 30, 2014 @ 10:02am 
- Play normal
- Quit
- Kill them.
Xen Sep 30, 2014 @ 12:12pm 
I've been playing since the day this game came out on early access, normal is far too easy and it bores me senseless.

Usually I will quit unless it's the only server running the map I want to play, but realistically I shouldn't have to quit because someone is being a child.

I learned a long time ago that killing teamkillers usually just leads to a viscious cycle of teamkilling and then being killed by player zombies very early on.

None of those are worthy solutions.
ugumbugum Sep 30, 2014 @ 5:01pm 
I don't understand it either. On the Contagion Death Squad servers, which all run in extreme difficulty, we have tried various methods to punish Tkers. Some have been more succesful then others. We also have active admins that can bring down some punishment too. When dealing with an official server that wont have admins or mods to punish these guys, you have few options.
ohnoD Sep 30, 2014 @ 5:06pm 
I don't have very many issues with TK'ing but I recall it was brought up in a much earlier discussion. If I may repeat a suggestion I'd suggest a similar system known as Betrayal[halo.wikia.com] from Halo. Seems like the least abusable system to discourage teamkilling.

Originally posted by Halo Wikia:
In order for a betrayal to occur, the betraying player must be completely responsible for the death of his or her teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal and the enemy will be credited with the kill. On the other hand, gunning down a teammate while no enemies have damaged him counts as a betrayal.

In most scenarios in Contagion this seems to (or would) apply.
CRY FOR ME Sep 30, 2014 @ 5:09pm 
Thanks, ugum. I am actively working on our Anti-Teamkill system among a hundred other things. As ugum said, CDS servers are all running in Extreme mode. We frequently have admins policing. And soon, the servers will police themselves. They already do to some extent, but the system hasn't been fully cemented into place yet. Please, if your time and ping allow, come play with us. Add us to your friends list and message us when there is a problem. I can and do ban users even when I'm not available to play.
-C
CRY FOR ME Sep 30, 2014 @ 5:11pm 
Originally posted by 什果宾治:
I don't have very many issues with TK'ing but I recall it was brought up in a much earlier discussion. If I may repeat a suggestion I'd suggest a similar system known as Betrayal[halo.wikia.com] from Halo. Seems like the least abusable system to discourage teamkilling.

Originally posted by Halo Wikia:
In order for a betrayal to occur, the betraying player must be completely responsible for the death of his or her teammate. Enemy players must play little or no role in the act. For example, if two players on opposing teams are battling each other, and a third player accidentally kills his already-damaged teammate with a grenade, it will not be counted as a betrayal and the enemy will be credited with the kill. On the other hand, gunning down a teammate while no enemies have damaged him counts as a betrayal.

In most scenarios in Contagion this seems to (or would) apply.
That describes the system I'm working on, precisely.
ohnoD Sep 30, 2014 @ 5:15pm 
Originally posted by CRY FOR ME:
That describes the system I'm working on, precisely.

The big problem however is official servers as mentioned don't have many ways to deal with the rare event of someone going full TK. I myself haven't seen teamkilling very often but I know that when someone decides to ruin a game then the game is ruined. If this is even a small issue various options should be considered for official servers in the future.

Best of luck in finishing your Anti-TK project btw.
Last edited by ohnoD; Sep 30, 2014 @ 5:20pm
Aurora borealis Sep 30, 2014 @ 5:39pm 
Betrayal combined with reflective FF?

If someone is responsible for the death of a team-mate as described, from then on any hits on team-mates would result in damage being reflected to them.

Could work.
CRY FOR ME Sep 30, 2014 @ 5:44pm 
Reflected damage just results in a player zombie, which is just fine with most griefers because they can still come back and kill off the other survivors. For reflected damage to be a deterrent, the system would need to knock the player to spectator mode after death. The spectator status would need to be retained per match so that offending players couldn't leave and rejoin as zombies.
ugumbugum Sep 30, 2014 @ 6:15pm 
Originally posted by CRY FOR ME:
Reflected damage just results in a player zombie, which is just fine with most griefers because they can still come back and kill off the other survivors. For reflected damage to be a deterrent, the system would need to knock the player to spectator mode after death. The spectator status would need to be retained per match so that offending players couldn't leave and rejoin as zombies.

What are you waiting for? That would be awesome!

Now you just have to figure out how to get the program to tell between someone who TKs a survivor vs a PZ killing a zombie and vs a Survivor killing a PZ, and how to eliminate all the zombie lives for the offending TKer, making them a spectator, while still maintaining infection rates for those hit by AI zombies.

Good Luck!
Theter Oct 2, 2014 @ 3:27am 
Originally posted by Xen:

None of those are worthy solutions.


I know right, there are no way to deal with this scum.
Tatsur0  [developer] Oct 2, 2014 @ 10:19am 
We'll discuss options on our end and of course SourceMod Plugins are always updating.
ugumbugum Oct 2, 2014 @ 10:52am 
I have been playing on extreme servers so much, that any other difficulty seems too easy. There is no challenge when I can shoot through someone's head to hit a zombie. When I can run through a crowd and get hit for 5% damage and no infection. When I can find an AR15 sitting in some office, as if I am looting a National Guard armory. When we have a team of decent players, working together, reach the helicopter on extreme difficulty; it gives me immense satisfaction. Then some duche enters the server, accidently shoots someone, and, seeing team damage is on, proceeds to try to wipe the whole group. Team Damage is there to create more of a challenging and realistic experience. If you cannot handle the temptation to ruin the round for everyone else, then go play Hunted.

One reason I like our servers is that instead of kicking them, I can Blind them so they effectively become a non-factor as a PZ. When they start complaining, I can Mute them for everyone and they can't even type a conversation. Blind and Mute, I leave them in the corner until they leave.
Basheer/Bareq Oct 2, 2014 @ 4:29pm 
plz devs plz put a votekick option we really need to kick some of those trollers,they team kill or acctully refuse to do objectives and sometimes they took the keycard and threw it out of that map to stop evryone from playing thats really annoying ;(
Basheer/Bareq Oct 2, 2014 @ 4:35pm 
oh and not just TK though,there is sometimes a douchbag comes and suicides then wipes out the whole team haveing fun with himself but ruining the whole round over and over agin untel the server is empty
Last edited by Basheer/Bareq; Oct 2, 2014 @ 4:37pm
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Date Posted: Sep 30, 2014 @ 8:16am
Posts: 26