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hahahahaha
justi kidding. Just trying to guess what the next "rip-off" accusation would be.
Great explanation of this gmae BTW. It makes me more interested in it.
I say that most gmaes ripped off those.
Anyways, something that is VERY important to me in these open world survival gmaes such as this is the addition of EVENTS. New things popping up that change the way you protect yourself. Something that Don't Starve failed to relaize and adapt to. Instead all their updates just included new enemies and maybe new biomes, but nothing new that changed what the player's survival strategy was. You survive your first winter in DS and you know how to survive everything else. Art direction was great and the game had a lot of potential, but ultimately I was disappointed with the direction, and that lack of EVENTS was the exact reason the game got stale fast. New events to change your survival strategy to me is the most important aspect to these survival games. Without them there is n new strategy, ad you jsut survive the same from Day 1 to Day 2001.
I thought this sounded more like Darkout than Starbound, although base defense isn't relaly necessary in Darkout. So they aren't much a like. Thats' more of an RPG and quest game. Darkout deserves more notice imo although I don't think it should be marketed as "complete" yet and the store page should call it an EA game.. >_>
"Each one is a win for the players." Perfectly said.
I was a bit curious about this Terraria content thing and you explained it all perfectly - I think it's great that youre working with the Terraria lead dev.
The focus on base-defense really sounds interesting. The only thing that holds me back from a purchase is this Early-Access thing - I bought Starbound when it first came out and I ran out of content way too quick (progression system incomplete).
So I would really like to know how long you are planning on staying in Early-Access stage. Can you make any estimations about when the game will be launching or how much still needs to be done before its ready?
While we're balancing the early game to be less so, I would say that's fair to say, yes.
I'm also someone that don't like buying Early Access games. So far, the only Early Access I've bought was Starbound and it was sure worth it. Me and 2 friends somehow managed to get 40 hours in 1 playthrough, and that's without mods, with the current version of the game(and there isn't that much to do tbh). As the game keeps updating until it gets officially release, it will change. So that means more playthroughs for me and my friends, aka well worth the money spent, especially if we get more friends in, more fun. But what about EoS?
If I were to buy the game right now, and give the second copy to my friend, how many hours should we be looking into until we beat everything available in the current version of the game? I just want an approximation, I know playtime varies a lot between people. Or in other words, how much is there to do?
Also, is hosting a server as simple as Terraria and Starbound? Forward ports and done?
Normally I would have a more solid guess, but right now, we're about to push so many more updates it's hard to put a good number to that for you. As for server hosting yes, port forward, click server on the launcher, enter a world name, and start server. :)
However, the stations/tutorials I do not like! They are boring, grindy, immersion breaking, and I feel like I'm being held back. I'm the kind of "gamer" that wants to dive in, and have the game kick my ass a couple of times.
The controls are a bit strange too, but it's not hard to get used to them. The mining is rather inaccurate at close range. You die relatively easily (compared to Terraria and Starbound), but that's not a bad thing in my book.
Right now the game feels a bit grindy, and is a bit laggy. However I feel like it's a diamond in the rough, waiting to be cut to perfection.
I look forward to seeing it develop!
What's the coolest and interesting thing about playing this game?
All of the questions! Let me take these one at a time to be sure I don't miss anything :)
1) gameplay is similar to it's genre-mates in that it's a 2D sidescroller, but EoS takes a different direction and brings in base building and defense, a gas generation system, complex power grid system, etc. It's a far more challenging environment,
2) The game world in EoS is randomly generated, and takes place on the shattered remains of a planet. There will be an end game, though getting there can be done entirely in your own time, and you are free to explore in between any of the progression.
3) we're very happy with the stability right now. We have a few folks having some issues, but as we're getting logs from them we're pounding out these problems very quickly. Multiplayer just came back yesterday, that's what we're celebrating with the buy one get one :)
4) We don't have other planets, we have alternate locations through wormholes. These can be anything from an entirely new map, to a dungeon or boss fight. There are so many possible directions we can take with this <3
5) The coolest feature in the game is definitely terraforming, and it's about to be put in game for the first time. Terraforming a location will physically change the terrain, and everything about it, including the baddies that inhabit that kind of biome. It's gonna have a huge impact on gameplay, as you'll have to actually maintain your hold on the world. If your terraforming equipment gets destroyed, the world will take back over!
So thank you very much for being a breath of fresh air. That alone is almost enough to make me buy the game, even if I thought I'd hate it.
And now, questions. If I may?
So, I'm a huge fan of Dwarf Fortress (if you've heard of that? I know it's somewhat niche.)
Do you think I might find more here to satisfy the part of me that craves the fun of building the perfect death trap than I get out of terraria (where combat has never really been super-satisfying?)
Specifically, how smart is the enemy AI? (Or is it planned to be? I understand it's still in dev.)
Also, could you talk a little more about "gas generation"? What does that mean in this context?
Hmm... that sounds really neat. I love changing world states. And this sounds like a tug-of-war world state change? Will it be possible to strategically terraform, say making weather to shape things? Or will it be more about changing the landscape itself? (If you have a link to the dev diary, I'm not scared of reading, especially if you are the sort of people who talk about why you want to design things. I eat that up.)
Tell ya what, I'm off for the evening shortly here, but if you want to toss me a friend request I can go more in depth with ya one on one as I have time. I don't want to derail this thread too far :)
Everything was so awkward.. My friend stopped after the Gamma Access thingy(the 3rd tutorial map). I went on and crafted the Alpha Armory map, got the recipe for one gun out of 5(I think?) and had no further objectives, so I simply quit the game after that. Also, I found out we are on some kind of asteroid looking planet or something? Fell down for like 30s, hit the ground, yet it looked like surface still.
What are those blue pods next to your hp bar? We lost them all, yet nothing special happened.