Expeditions: Conquistador

Expeditions: Conquistador

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Conphucious 31. juli 2013 kl. 5.36
[FIX]Overheating Problem
I haven't purchased the game yet so i can't say for sure but for a lot of other games that oddly enough overheat my computer (Keep in mind I have a good rig with sufficient hardware to run pretty much any game), the issue stands mostly because of FPS rates. The game tries to get over 1,000 FPS (games like Sims 3). So where as my system would overheat after 1.3 hours of playing, it barely gets hot during the 2rd hour of gameplay.

If you're using ATI, open catalyst control center.
If you're using Nvidia GPUs, open Nvidia settings.


((I have a nvidia so i'll demonstrate the process although it can be easily translated to catalyst control center))

Once you're in Nvidia settings, click Manage 3D settings.
Go to Program Settings and add the Expeditions Conquistador game client (.exe) in your steam folder. Scroll all the way down and click Vsync on.


And that's it. If you'd like, you can turn on global settings vsync on which would apply for all applications. If it worked, 'coo and if not, sorry I wasted your time.
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Badger 19. mars 2014 kl. 7.41 
Many thanks for this solution.

Having just bought the game I straight away encountered a problem with the PC fans reving the whole time I was playing. I'm not very technical, so I don't know to what degree the actual problem is solved. but I do know that having followed these instructions my fans are now barely registering above desktop idle. (if at all.) Fantastic, because I was looking forward to trying this and would not have been prepared to continue if I thought thewre was a chance it was hurting my PC.

Thanks again
Badger
Diff_1 19. mars 2014 kl. 13.53 
Very odd that limiting the FPS would cause the overheating to stop. The game should be utilizing the full potential of graphics card, well as much as the game can, no matter what fps you limit it to.


OP do you have a program like EVGA precision or MSI afterburner installed? Those you can set up to put a in game onscreen display of your graphics various stats like GPU utilization. temp, memory usage, etc.
I'd be curious to know if the game is now using the full potential of your graphics card or if limiting it knocked the graphics card down to say 50% utilization thus lowering temps.
Conphucious 22. mars 2014 kl. 8.49 
Opprinnelig skrevet av Diff_1:
Very odd that limiting the FPS would cause the overheating to stop. The game should be utilizing the full potential of graphics card, well as much as the game can, no matter what fps you limit it to.
OP do you have a program like EVGA precision or MSI afterburner installed? Those you can set up to put a in game onscreen display of your graphics various stats like GPU utilization. temp, memory usage, etc.
I'd be curious to know if the game is now using the full potential of your graphics card or if limiting it knocked the graphics card down to say 50% utilization thus lowering temps.
It's not odd at all. Instead of running 60FPS, a game would go 200 FPS therefore causing the fan to rev high and overheating due to no option of vsync or limiting frames [manually].

EVGA Precision is just for OCing. Would not matter if you changed your clock speeds because you'd probably ruin your unit[GPU] if you were inexperienced and it wouldn't matter either way because the problem would still exist.

If you had read, I'm not having the issue with the game because I don't own the game but this fix works due to the global issue established. Not trying to be reply with an aggressive response but you should really look into the issues before you post.
Diff_1 22. mars 2014 kl. 10.01 
Opprinnelig skrevet av Adrammelech:
It's not odd at all. Instead of running 60FPS, a game would go 200 FPS therefore causing the fan to rev high and overheating due to no option of vsync or limiting frames [manually].

EVGA Precision is just for OCing. Would not matter if you changed your clock speeds because you'd probably ruin your unit[GPU] if you were inexperienced and it wouldn't matter either way because the problem would still exist.

If you had read, I'm not having the issue with the game because I don't own the game but this fix works due to the global issue established. Not trying to be reply with an aggressive response but you should really look into the issues before you post.

Sorry for overlooking the part of your post that stated you do not have the game yet. I do remember reading it but it completely went out of my mind when forming my reply so I apologize for that.

Now FPS should have nothing to do with fan speed or overheating, only way the fan ramps up is if the graphics card is being fully taxed and it senses heat building up, it gets sent a wrong signal that makes it think it is overheating or if manually set at a higher speed. No way the graphics in this game are causing the overheating issue, I suspect bad code in the game is causing the problem.

EVGA precision is not just for overclocking, sure it can be used for that but it also has OSD monitoring one can use to monitor your graphics various stats on screen in real time while playing a game. I've been using EVGA precsion since first release over 5 years ago so know it's capabilities. No need for one to to worry about doing anything bad to their graphics card if they just use it for OSD monitoring.

Conphucious 22. mars 2014 kl. 17.34 
Opprinnelig skrevet av Diff_1:
Opprinnelig skrevet av Adrammelech:
It's not odd at all. Instead of running 60FPS, a game would go 200 FPS therefore causing the fan to rev high and overheating due to no option of vsync or limiting frames [manually].

EVGA Precision is just for OCing. Would not matter if you changed your clock speeds because you'd probably ruin your unit[GPU] if you were inexperienced and it wouldn't matter either way because the problem would still exist.

If you had read, I'm not having the issue with the game because I don't own the game but this fix works due to the global issue established. Not trying to be reply with an aggressive response but you should really look into the issues before you post.

Sorry for overlooking the part of your post that stated you do not have the game yet. I do remember reading it but it completely went out of my mind when forming my reply so I apologize for that.

Now FPS should have nothing to do with fan speed or overheating, only way the fan ramps up is if the graphics card is being fully taxed and it senses heat building up, it gets sent a wrong signal that makes it think it is overheating or if manually set at a higher speed. No way the graphics in this game are causing the overheating issue, I suspect bad code in the game is causing the problem.

EVGA precision is not just for overclocking, sure it can be used for that but it also has OSD monitoring one can use to monitor your graphics various stats on screen in real time while playing a game. I've been using EVGA precsion since first release over 5 years ago so know it's capabilities. No need for one to to worry about doing anything bad to their graphics card if they just use it for OSD monitoring.
FPS has a bunch to do with fan speed AND overheating. More to process = more to do. If I'm rendering 200 frames and you're doing 60 frames, who has more work to do? That's more powerdraw and thus overheating occurs. You can test it yourself via playing a game with vsync on and then vsync off. Precision's purpose is for OCing. There are a bunch of tools for monitoring that better suit analysis testing.

If you have never had that issue, that's (the issue's) not even for you to speak on behalf of. You can write whatever you want but it still stands as a fix for the issue, try it yourself or even look onto hardware anylsis results. I made this thread for the sole purpose that if someone had issues then they could have it fixed here. I intent on keeping it that way rather than a useless argument. Research it, youtube it, try it. There's no arguing beyond that point.
Silt 22. mars 2014 kl. 21.31 
Opprinnelig skrevet av Diff_1:

Now FPS should have nothing to do with fan speed or overheating, only way the fan ramps up is if the graphics card is being fully taxed and it senses heat building up, it gets sent a wrong signal that makes it think it is overheating or if manually set at a higher speed. No way the graphics in this game are causing the overheating issue, I suspect bad code in the game is causing the problem.

The more FPS a card is rendering, the harder it works, the more it heats up, and in turn the faster the fans spin trying to keep it cool. There have been a number of PC games in the past(generally games that really aren't that demanding graphically) that have had issues with trying to make a system push out an un-capped number of FPS, leading to overheating problems.
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