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번역 관련 문제 보고
Do you have any links to official statements for this?
If you look at the percentages when camped, you´ll see that the percentage for hunting goes up by a larger amount when adding people with higher hunting skill.
Also, the groups survival skill lists it as Captains Skill + Boni from number of hunters (just like it is for the other skills and their respective troop types). It would be a little bit misleading if (conrary to the values listed) it would only be the captains survival skill.
Aside from this I agree however ... 4 soldiers instead of just 3 are extremly useful for your guard percentage while being camped ...especially in terrain with a higher guard difficulty.
And considering the consequences for failed guard checks (that range from thefts of large percentages of items to rebel attacks (which, I think, are survivable only by use of large amounts of your (precious) traps) it is definitely better to have the guard percentage high, than the hunting percentage.
Morale also is not an issue as even at double rations for a few members, the food from hunting from 3 hunters is higher than consumption. I am just rather surprised that one extra hunter has easily doubled the amout of food that I have been recieving.
I expected diminishing returns, as the camp percentages show rather than the exponential returns I have been actually gaining.
Patch note 1.4.5:
- Changed the Meat calculations from Hunting again: it's now half your full Survival stat rounded up plus 1 Meat for everybody you send to hunt.
- Critical success for hunting: You get your full Survival stat in Meat if your Hunting probability is 5 times higher than the random roll.
http://logicartists.com/forum/viewtopic.php?p=7404#p7404
With other words, if we assume that you always send the same number of people your additional hunter gives you a +1 on the total amount of meat you recover per hunt (or +2 on critical success)
It explains why I haven't been having issues with food despite having only two lower-rank Hunters. I send a Civilian, Amazon and usually even a couple Doctors to hunt with them, so that makes six hunters. Four of them have a base 6 skill in Hunting, meaning I get a decent probability of success, and having six people on the task instead of three gives me a +3 bonus on meat I didn't even know about.
Nice to know.
But now I'm wondering what effects non-standard NPC classes have on the Captain's stats... do they not give any bonuses, or do they have custom bonuses? A Trapper should give a bonus to Survival just like a Hunter does...
I would make sure you've got enough soldiers with high guard stats: on second map there a lot of high difficulty guard areas (not just next to roads) and since I think the stealing algorythms take a top-slice % off e.g. your valuables and you need a lot of valuables later game, you need to prioritize guarding to keep your loot or you will lose thousands to thieves.
Also herbs are a good bet for keeping well stocked: they are reasonably plentifull, seem to respawn, and are always in high demand so you can trade medicine for cartloads of food when you need to.
A trapper like Tayanna gives +2 to survival.
As far as I got native recruits they all give +2 Bonus to a skill.
You can see the sum of all the complete bonus at the stats in the quest screen.
Actually with critical successes you can (still) get more food than you have members of your party (but of course you cannot get critical successes everytime).
Since my arrival in Mexico I haven't bought food even once ... my large hunting party, occasional patrols by my scout and a single soldier, as well as the occasional boar have been sufficient, to keep the food supplies around 200 since weeks
seventh post in that thread
The posting you quoted is from July 2013 however ...
whereas the one I quoted in on eof my previous postings:
http://logicartists.com/forum/viewtopic.php?p=7404#p7404
is from September
so I guess, unless someone finds a newer posting in which the return to an unmodified survival skill is announced, we can be sure that the number of hunters de facto plays a role
Pretty cool, thanks.
I'm afraid I have to correct myself:
Citlalli has no bonus.