Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Meanwhile you've put like 2 rounds into them already, not to mention you've shot more than that at them.
Its really only the awesome atomosphere that kept me wanting to go back to this buggy, half a game mess... I couldn't quite make it past the German part before i quit out of sheer frustration.
first of all, the "realism" and brutality has always been the hallmark of the RO series, if you were not aware. so, as much as I hate the cliche: "this is not COD".
i'm pretty new at the game myself (but not new at shooters by a long shot. no pun.) but i've been into RO2 MP for a few months and just started playing the SP, and, difficulty-wise, I am pretty much tearing it up on the hardest skill. not trying to brag, plz believe me, but just pointing out some perspective. I'm a "one-man army", cuz, you have to be. cuz the AI sucks so bad.
your gun is not a "BB gun". every gun in this game is powerful, and if you are not killing people, it's because you're not hitting them in the right spot, or possibly not hitting them at all. (are you using the "focus"/breathing control ability? at the very least you have to iron-sight, most of the time. if you don't aim the gun, you will usually miss!) one headshot, usually one center-of-mass body shot, will kill. possibly you are hitting some obstruction. also regarding your comment about the tank shot, possibly you are using AP round which is anti-tank, instead of HE round which is anti-personnel. still, i would think one direct hit with AP would kill infantry. also, maybe you were under suppression effect? when someone is shooting at you (or, in the SP, even when your allies are shooting near you), the screen grays out somewhat, and your aim kicks around, etc. this is supposed to simulate, for better or worse, that when someone is shooting back at you -- when you are in a real-deal WAR -- that firing a gun accurately is not as simple as the pinpoint precision of aiming a mouse on your desk.
you lose the round because there are certain strategically important locations that you must capture or defend, sometimes with a time limit of sorts involved. also, you lose if you are the last man alive and you die. you must wait for further reinforcements before risking yourself. use the "tactical view" to see the reinforcement timer.
"On entering the campaign, I died 8 times before I even saw an enemy. I got frustrated and just hid behind a barrier to try and spot any shooter."
guess what? it's war! that's how you fight in a war. that's what I did for like the first month of playing multiplayer! stayed prone and spent most of my time watching and listening, and not a lot of killing. cuz you die. quickly and easily and having no clue who or what killed you. it's war. keep your head down and advance from cover to cover. don't expect the enemy to not shoot you if you are right out in the open. why wouldn't they?! (in MP your squad leaders, if they know what they are doing, will throw smoke grenades -- this is the main way ppl can even move around without being killed immediately -- because they are under cover of smoke.) overall, MP is much more brutal than SP. humans are good at hiding, and shooting. comparatively speaking, the AI is not.
(in MP especially, ) occupying a machinegun emplacement, or a "prime" sniper spot, is like having a big "kill me" flag over your head. you have to choose your cover creatively, and definitely hang back until you are sure you or your forces have the advantage.
you will not be able to do this in the campaign, tho, because the AI is so terrible that at times i'm actually embarassed for tripwire while playing this game. and believe me i have run into my share of RIDICULOUS and frustrating glitches -- mission scripting issues, such that i am not able to progress or complete the mission (mostly during training missions); respawning as tank commander without a tank (and without any guns etc either); respawning to one of the AI soldiers who is stuck in a glitched spot and having to suicide because i can't get unstuck; glitching and falling thru the map on Commisar's House map; checkpoint being saved right at the moment everyone died, so i have to restart the whole mission; etc.
note also that in the campaign when it comes to capturing an objective it seems that you, personally, must be in the objective location for the capture to proceed. even if your whole squad is there, they cannot capture it.
don't depend on your squad, tbh. all that stuff they teach you about where to emplace them, etc., is just useless. i occasionally tell them to follow me, or just the general "attack/defend the objective" commands, but it seems like they just do whatever they want anyway. (run around in circles and get killed, usually.) the missions where you have to depend on them to do stuff are painful and frustrating, but they are doable.
one more comment on the enemy bots: they will definitely do some stuff that is suspect. shoot you with their back turned, basically, or pop out from behind a corner and kill you with what seems to be an amazingly fast and lucky shot, but I am tolerant of this for two reasons: #1, a lot of games have these situations with their AI bots. it's nothing new. and it's mainly a case where the animation/graphics don't match the intent, not so much that the intent is to cheat. don't take it the wrong way, but you seem like you are kinda new and/or casual at games, so I can see why you would be indignant that the animation/graphics don't 100% exactly depict what the bots are intending to do, but speaking as A Player Of Many Games ;) -- trust me, it's apparently easier said than done to get the graphics/anims 100% perfect, so this is normal and forgivable. and as far as their "magical" kill-shot ability, i found this also to be quite forgivable because from playing MP i have been conditioned to be killed in far more ruthless, unexpected, and inexplicable ways. ppl "sniping" you from almost 200m with a normal, non-scoped rifle, a distance at which I basically can't even see them. etc. so, to the extent that the SP is supposed to be a simulation of the MP, getting killed quickly when you are advancing too fast or not keeping adequate cover/situational awareness is something to be expected and is well within expected parameters.
finally, I just want to say, I bring up the MP a lot because it gives you a perspective on how to judge the product as a whole. i know i make it sound scary, and it is ;) but i'm also trying to illustrate that the game itself is a relatively realistic depiction of war, as far as games go, and it's not really limitations of the game "engine", or the design -- weapons, wounding mechanics, cover mechanics, etc. -- that are casuing you issues. they present a well-functioning, and engaging game, when you are able to fully exercise them. but because of the bots, both friendly and enemy, you can only do this to a limited extent in the SP campaign.
All well I got Killing floor in the process so no harm no foul, I guess multiplayer games should rather stay multiplayer after all.
But then I showed a mate showing just how "♥♥♥♥♥♥" this game was (at the time I was thinking) but then sort of saw a funny side to it when I sent guys in and a guy would scream "I DONT WANT TO DIIIIIIIEEEE" and then got shot and I seemed to enjoy it a little bit more.
Then I got to the russian campain and the achievements were bugged so at the time I was like screw this I'd do all this for nothing (would take ages to beat a level in my case).
That was back in 2012 or so, now I've just recently installed it (yesterday) and I'm not as horrible as I use to be so maybe they have made some improvements, I dunno but yeah its very very unforgiving for sure.
With respect to everything said before, the Singleplayer wasn't the point of the game, if at all the first thing to cross Tripwire's mind. I played it to learn how to drive a tank, but that takes time to get to the point, upon which it was a pain in the ass get there.
If you are tired of them constantly killing you, then lower the difficulty, that's there for a reason.
Again, probably beat a dead horse, but i thought my two cent's were needed a little.
Also grab some other weapons, if you start with a rifle, grab from the ground also a smg for battles in house.
And best thing is use your time and dont RnG like in cod MP.
So i hope i can finish the hole campaign on hero.