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Every time you click the mouse button the game waits to see if you click AGAIN, if you do it performs the double-click action, if you do not it performs the single-click action. This of course introduces a delay on every single mouse-click you perform. It is a design choice and a very poor one.
I Investigated this as well. While It does have a small reduction in disabling every interfering double-click action, there is still significant delay to be had.
That is because un-binding the double-click actions doesn't stop the game from anticipating them, When double-click is set to NOTHING, it still performs an action, that action being NOTHING. This is why you can not spam attack with double-click set to NOTHING, you will simply stand there motionless, perfectly doing your NOTHING one after the other.
Game is agreeable very unfinished and grossly unpolished for a PC release and I couldn't be more disappointed after a long, dreary month of delay.
Agreed.
This stops the script from eating your mouse buttons if Dark Souls 2 isn't the focused window.
To go further, pressing F2 stops the script, letting you click if you need to do stuff in menus.
If you want it to do normal attacks with LMB/RMB, change it to LButton::U and RButton::H
If you have a mouse with 2 extra side buttons and want to assign them to heavy attacks, check this post.