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Nahlásit problém s překladem
But then i always cheat with the money, so that probably wouldn't work for you.
So you don't build ships?
With my all earlier games entertainment brought me most of incomes, but my latest (still going) game (normal difficulty) industry brings me most of all incomes. Don't ask me why...
I like to play long games, so my current is in year 2460 (normal, largest galaxy map, all races, all races known, war with all races, no more science needed). Farming and industry 'consumes' population, so currently my consumption is 10% farming and 90% industry, 0% science. So, when population grows -> industry production grows -> industry trade grows but trade and entertainment stays same (=no growth when population grows). That's why industry brings me more and more money when time/years/game goes on.
It would be nice to get confirmation (yes/no) from development.
The income from these buildings is a factor of: the building level multiplied by the corresponding workforce*population (farmers/industry workers etc) + the planet resources/type + bonuses from techs + some trade traffic (not blockaded etc).
Where as Trade and Tourism buildings have as their primary role to generate money.
Workforce is not a factor but external factors do matter a lot, such as your relations with other races, treaties and your location/distance from others.
A colony near another race will generate much more trade from that race for example, so colonies bordering other races can be far more profitable than one on the corner of the map.
We just did a big update last month thread link[forum.l3o.com] and most discussions have moved on to our forums though we are on both mediums.