Audiosurf 2

Audiosurf 2

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Anyway to inject Anti-Aliasing?
I have tried through RadeonPro, Reshade and CCC. None have been able to affect the game at all.
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Showing 1-13 of 13 comments
Dusk of Oolacile May 27, 2015 @ 1:28am 
It's in there but currently broken. When it gets fixed, selecting high or ultra settings will have AA.

In the meantime, morphological AA should work, it works with any Directx game.
Last edited by Dusk of Oolacile; May 27, 2015 @ 1:29am
Suicidal360Flip May 27, 2015 @ 1:36am 
Originally posted by LOLCAT:
It's in there but currently broken. When it gets fixed, selecting high or ultra settings will have AA.

In the meantime, morphological AA should work, it works with any Directx game.

Tried MLAA didn't work for me. I am on the 15.5 Beta Driver.
Zelyone May 27, 2015 @ 1:28pm 
Wouldn't SweetFX work! haven't tried it myself... yet...
Suicidal360Flip May 27, 2015 @ 1:37pm 
Originally posted by MrNolz:
Wouldn't SweetFX work! haven't tried it myself... yet...
Reshade uses SweetFX and it didn't work.
Last edited by Suicidal360Flip; May 27, 2015 @ 1:37pm
offroadguy56 May 27, 2015 @ 4:01pm 
Yyyyep I'm having the same issue. Figured something would break. I'm forced to use the DX9 version of AS2 since DX11 has broken aspect ratios with fullscreen. And now the AA is broken. Is there anyway to roll the game back to a previous version until this gets fixed?
RedShadow May 28, 2015 @ 11:22pm 
I got an nVidia and I could force AA using the nVidia panel and manually adding audiosurf in the app list. The game benifits a lot from AA, it's a shame there's no graphical config for that.
Butcher May 29, 2015 @ 1:36am 
Suicidal360Flip May 29, 2015 @ 3:38am 
Originally posted by Butcher:
Have you tried SMAA injector?

http://mrhaandi.blogspot.co.nz/p/injectsmaa.html

I used Reshade which uses SweetFX to inject SMAA. It didn't work.

Edit: Just tried InjectSMAA, didn't work. :(
Last edited by Suicidal360Flip; May 29, 2015 @ 3:42am
Dylan  [developer] Jun 12, 2015 @ 4:29pm 
Anti-aliasing was just added as an optional setting in the latest "bleedingedge" beta version of the game. Please give it a try.

A quick guide about opting-in to steam game betas:
http://steamcommunity.com/sharedfiles/filedetails/?id=182912431
Suicidal360Flip Jun 12, 2015 @ 5:52pm 
Originally posted by Dylan:
Anti-aliasing was just added as an optional setting in the latest "bleedingedge" beta version of the game. Please give it a try.

A quick guide about opting-in to steam game betas:
http://steamcommunity.com/sharedfiles/filedetails/?id=182912431
Just tested it out, the track is completely smooth at 8x with no performance loss that I can notice (Don't have FPS counter on). However the skybox (the environment) seems to not be affected by the AA. I can post screenshots if you wish.

Really good start though. Thank you for doing this! If you update, I can continue testing it.
Last edited by Suicidal360Flip; Jun 12, 2015 @ 5:53pm
rm -rf /* Jun 12, 2015 @ 11:26pm 
ReShade is works perfect with Audiosurf 2.
Suicidal360Flip Jun 13, 2015 @ 5:43pm 
Originally posted by Luigi Vampa:
ReShade is works perfect with Audiosurf 2.
Just tested newest version of Reshade (0.18.7), it does work now for me. SMAA is pretty good but it doesn't make the track in the distance visible like what the in-game AA does. SMAA does take care of the jaggies in the environment that the in-game AA misses but Reshade stops working when in-game AA is enabled.
rm -rf /* Jun 13, 2015 @ 8:03pm 
Ok, thank you for explaining. I will try in-game AA.
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Date Posted: May 27, 2015 @ 1:24am
Posts: 13