Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Tower idle animations now ONLY play when the game is paused. I noticed this with the Frost, Sun, Lightning and the tower that reveals stealth. Please bring back the idle animations while the game is actually running.
2) There is no music while playing the two new survival maps.
3) The messed up text is still present on the cards. Please fix the text engine placement of the letters.
4) Bad string? The screenshot shows something messed up with the Heroic mission names. http://cloud-2.steampowered.com/ugc/576742747616199643/8FCE86F6920BD5B04E07AEB1ACCB06972F9A74D5/
5) Heroic missions and the Survival missions seem to have the "Use no Magic" achievement already highlighted like when you've completed it. Should start dim like for achievements you havn't gotten yet.
Edit: Also, I'm stuck on the final level (the one right after Ritual) where after I beat it, the game is just looking around from different perspectives like it does at the end of a level, but it won't end.
Detector towers now project a steady beam instead of a pulsed beam. When upgraded to level 2 and 3, they project a lightning beam instead of their usual white beam.
The first 3 stage 75 wave Random Hard level I completed awarded me something like 6,000 silver. The next 3 I played did not do this (which is a good thing - that was an obscene amount of silver for the time investment).
Each of these Random Hard modes netted me roughly 1 level of XP (I'm in the high 30s). That also seems like a very large reward for the time invested.
I'm not certain what, but something seems to be slowing creatures when there isn't an ice tower around. I know the Poison spell now slows too - but when not using the spell, something is still slowing creatures and I'm not sure what.
Nice touch adding the stats for the towers to a drop-down arrow on the tower ring. Any way to show the preview of the next upgrade's stats to this?
Could you please add some text to the Random Hard modes about whether continuing risks your rewards gained so far?
Overall, the Random Hard modes are harder, but they're still not very difficult IMO. I know I really enjoy TD games, but I'm far from a strategic master. I know others are WAY better than I am and I still haven't failed a single Hard Mode stage. Most of my towers aren't even maxxed out.
Looking great! Thanks for the update.
Any more Talents in the works? I am accumulating stars that don't do me any good. I'd love to sink them into something fun (an additional tower slot, perhaps).
How do you have any extra stars? I had maybe four when I previously beat the game and I'm using all of mine now to buy unique boosters to get the new cards I don't have.
I'd be willing to pay 10,000 silver per star - that's how much the survival map indundates you with gold.
7) The Magic Eye artifact can't actually be used for fusing, it doesn't show up for choosing! Its also a x6 when the Ice Emblem is already a x6. Maybe it should be a x8?
8) The loot jingle that plays when you shuffle and get to choose a chance card is distorted and stuttering when you complete all 75 waves of a hard random mission... maybe the jingle is playing too many times?
9) Text issue with the "Take All" button - the text is tiny! Heres a screenie: http://cloud-3.steampowered.com/ugc/576743200387247051/41D64E2FCF23602C7CC46D60ECAA5DBB65A6613D/
10) The "Finish" button that you get after completing the 25 and 50 waves has a ### in front of it. Heres a screenie: http://cloud-2.steampowered.com/ugc/576743200387239102/FD686AFF8016BF54964D05BB0B43FEB01596819C/
11) Not quite understanding the new Prime tower... it's suppose to build up more damage the longer it isn't firing, right? Well, whatever it is, its EXTREMELY weak and possibly buggy right now. I think its damage and unique damage build up feature needs to be looked at.
Well, once you have all the towers (I'm talking pre-beta here...I don't have the new towers yet) there is no reason to use stars anymore. I was spending 20 at a time to get unique card packs until I had all of them. I got the rest by doing random hard missions (and that's where I got most of my stars).
When you complete the random hard missions, there's a decent chance that one or 2 of the rewards will be between 1 and 3 stars. Those are the ones I would spend my silver on for extra chances at the cards to get more stars. I have about 80 of them sitting there burning a hole in my pocket for no reason.
That's completely ridiculous. I have no idea why anyone would grind that much.
I reported a serious bug: Summon Magma doesn't work. It's not like we're being paid to do this. A little misc. conversation isn't a bad thing.
Heroic has become super
new survival maps is a long-term motivation for the high score
New cards: I'm still experimenting, but good idea
Bug:
new survival maps berrechnung score is faulty (34k + nice xD)
Somehow stresses me the most
To close: This is the best tower defense game of all time, thank you ^ ^
Greetings from Germany
When I got to 200 it took 10 minutes! Then at 250 there was no delay at all.