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The only glitch i met was the spells incredible slowdown in the mission you meet bugs for the first time. I replayed 5 times the campain with different templates, the last on very hard and enjoyed it everytime. I appreciated most of UGC i tried.
No, it isn't, and the best workshop projects are getting abandoned 2 months on, and not one of them completed more than a fraction of a campaign, except for Life On A Limb, which was a brilliant buggy mess that the creator has since walked away from.
If you're looking for some good user generated content to expand your Shadowrun Returns experience, start with the following five, which are just the tip of the iceberg! ^_^
Jacked Up
LoneStar Double Indemnity
The Shadows
Trivia Night
Truth Lies in the Shadows
Though, there is one truth to his comments, albeit not as he presented it. Steam workshop has been giving modders headaches, so quite a few UGC developers have moved their projects to their own websites to freely download, or they're moving their focus to Nexus Mods ( http://shadowrunreturns.nexusmods.com )
I encourage UGC developers and modders to stick with it on Steam, as it reaches more chummers, and eventually Valve will pull their !@#$ together and fix the problems, while ALSO posting on Nexus Mods. It benefits the entire community when your content is available from more than one source! And Thank You chums for all the excellent work you're putting out! <3
I agree. I understand this type of game isn't for everyone, but HBS seems to have created a good game and the UGC is continuing to improve week by week. I've enjoyed getting to try out new character types in the original campaign. Yes, the game can be short for a $20 game if you don't read and don't put any effort into trying out the UGC. I love what this community has done so far and can't wait to see what other adventures are coming.
I'm looking forward to your game's release then.
*golfclap*
Only 6+ months can tell us - game really bad or not.
Or 9 ...
Some of the benefits of the game are supported by two Steam Services, the Steam Cloud (for gamesave backups and syncing across pc's) and the Steam Workshop. Both have been undergoing massive back-end updates, with tons of bugs popping up, ruining the experience for some gamers, and making things difficult for the developers and UGC creators/modders which also affects players. This isn't hating on Steam, as most of us wish the services worked as they should and look forward to when they do. It's just a fact that Steam has some issues with two of the services that are part of the experience players have with Shadowrun Returns, and it's driving a few UGC creators away from Steam, and on to providing their content elsewhere, primarily http://shadowrunreturns.nexusmods.com - though I think they should maintain their content on both services as it benefits the community most to do so. ^_^
Regarding that STEAM WORKSHOP, it is a horrible way to deliver mods. Some games like Skyrim for example will save scripts and settings from mods and if a modder removes a script because it is no longer needed or combines different scripts into one or even just renames it the Skyrim saves will still store those scripts and they will continue to run and cause issues down the road. I don't know if this game does it but it is a huge problem for Skyrim. The automatic update is horrible if a mod requires a clean save between version updates. Nexus NMM is a much better method of installing mods. It also allows you to change load order and frankly its easier to keep track of mods.