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When i first made this write up, i had set it normal mode not realizing easy modes is the same as choosing the cop in the free version, thusly i edited out my part about the faster zombies, now that i have had a chance to play for a bit, i have noted even the easy mod the zombies are way faster probably the same speed as in normal.
To me that's a game play balancing flaw. I can't really tell which way of shooting is easier since the zombies spawn and move so fast, even in easy mode.
Also the amount of zombies that spawn should be relative to the zombie activity meter at the spot/time you stop, if it relative i'm not noticing it.
As for the speed of the zombies... I don't recall playing the free version, but they seem fairly balanced to me. However, missing a shot or two in the middle of a decent size group can quickly lead to disaster, so I can understand why you would be having a problem there if you're having trouble aiming.
Hopefully you'll get it figured out; it's a really fun game. Good luck!
EDIT: Forgot this point the first time, but I actually do think that the zombie activity meter affects the amount of zombies encountered when scavenging. At least, I thought I noticed that when I first played a while back (before it released on Steam), so have been adapted my play accordingly ever since. lol I'll try to test it out a bit sometime this weekend to see if I can get some numbers in regards to that.
EDIT 2: Just read that FAQ document. It suggests that you click on an enemy and draw back to your player... Pretty much the exact opposite of what I've been doing (fairly successfully, mind you). I'll give that a go some time soon as well. Perhaps try doing it my way and see if that works better for you.
"missing a shot or two in the middle of a decent size group can quickly lead to disaster, so I can understand why you would be having a problem there if you're having trouble aiming."
Nail on the head! IN the free version... at least while playing easy mode you can afford to miss a few times. However you forgetting 1 thing, some zombies require up to 3 hits to die which cause the same problem as missing a few shots, even if you alternate between zombies.
Hence my mentioning of the game balancing bugs. Easy should at least be easy.
And at most the fat zombies take and only the fat ones take 2 hits so least in the full version it's not as many shots.
I can tolerate the shooting mechanic, but I would prefer a simple point and click option.
This game is suffering from the classic retro game problem.
Retro games were old and busted. Graphics aren't the only things that have improved over the years. Flexibility has as well. But including modern UI and gameplay options can feel I'd imagine to devs and purists like a violation of the retro feel.
It's a bit like the problem of realism vs fun. The solution in my opinion is toggles. Lots and lots of toggles. If he's already got the control systems coded he absolutely should implement them in the options as options.
If there is an issue of one mthod or another creating an advantage and breaking scoring then simply attach relevant options chosen disclosure to the score boards or create a score modifier.
People like me don't give a flying ♥♥♥♥ about score anyway.
/rant
My first run was yesterday with difficulty set to 'Difficult'. And boy, I was panicked and stressed out since the supply is so scarce and two of my friend have dead and I don't have enough ammo to scavenge safely. Finally after a long and really hard trip, I managed to reach the Safe Haven.
You complain that the zombie is too fast, missing 1-2 shot is fatal, you can't scavenge to your heart content since it's tough out there. But hey, isn't that what's zombie apocalypse about? You supposed to scared go outside to gather food, need to calm down to shoot zombie perfectly, want to conserve ammo as many as possible.
IMHO the Director's Cut version is much better than the free. The additional content, the upgrades, skills, other mini games aside from scavenging. It's just great.
Now about shooting mechanism. Yes, it differs 'a lot' from the 8-way mechanism from the free version. Yes, it looks like the dev didn't change the control from the mobile version. Yes, it is hard to master at first.
But look at what they intend to do here. Adding more shooting mode other than scavenge need a better mechanism than 8-way shooting. The game need something more flexible than that. And if you think about this touch-and-drag method, we get this better than those who get the mobile version. At least I can still see everything when I aim my rifle to the zombie. If I played it on my phone, my hand will cover a LOT of things. And with mouse, we can 'touch' more perfectly and more precise than mobile phone (my fingers quite big thus I always has problem with touch screen).
This touch-and-drag method, IMO, is a good mechanism to address shooting accuracy. Just like in real world, if you're not used to shooting gun, it will be hard to shoot accurately. Yet, veterans able to know the trick and shoot much better. This mechanism actually is one of the best one to address accuracy problem on a 2D top view game like this one IMO.
If you complain that you can't run while aiming, then you play too much games and watch too much movies to the point you can't figure out which is true in real world and which is not. No one should running when they want to shoot with a rifle. The accuracy will drop down noticeably and you will have a hard time to even shoot a tree.
This game leaning more to reality than you initially thought when you think more about it. It drives you to the horror of surviving Zombie Apocalypse quite brilliantly and realistically more than the free version.
If you forget the free version and play this game without any expectation or benchmark, you will be able to see the game in a different way of view
TL;DR The game is more realistic than you think. The shooting is unorthodox yet quite realistic on it's taking to shooting accuracy. Play this game without comparing to the free version to appreciate it.
The reload bar is almost the exact time it takes for me to comfortably and steadily draw a line from a zombie at mid screen to me at one edge.
I like that the gun is obviously a hunting rifle, probably bolt action. Reminds me of wwz.
Killing Zed is not like killing Charlie. Supression fire in a Zed fight doesn't exist in the Z world so you don't need full auto, indeed such would be a gross waste of ammo.
The ideal zombie weapon would probably be a semi auto 22lr rifle with a 50 round drum and a laser dot. The game rifle behaves pretty close to that. Only the "Reloading" bar would more likely say something like "Aiming."
The room for expansion in this game is staggering. I find myself full of ideas for jobs and additional content. Bad sadly I can't code, and that's the end of that. :/
bottom line i found the free version shooting easier and more enjoyable, and i think with the increased speed of the zombies it wouldn't have made the game to easy for me.
So long as initial click and release mark the ends of the line you can be as sloppy as you want.
If you're having so much trouble you're doing something fundamentally wrong. It's not even a matter of skill, it's just knowing what is expected.
The biggest mistake you're likely to make is firing on the run which is a lot more difficult because the zombies track where you are, not where you were when the bullet was released. Do not move until the shot lands.
So again, hold still, click on zombie, draw line to your self, release, dead zombie.
Also you don't HAVE to click on the zombie, that's just the best way to ensure a straight line.
Think of it like this, you're drawing the bullet's path or part of it.
If your mouse isn't capable of this there is a hardware fault. If you're not capable of this, I've made an error explaining it. No snark.
Practice on the defense jobs in town where you stand behind sandbags and pick off zombies. It forces you to hold still which is what you should do anyway.
That's such an excellent way of wording it. I totally agree.
I do standstill but ,the zombies constantly move and they move fast. I find if my angle is off a little bit a completely miss the shot.
It could because the zombies move so muhc faster in the pay for version, even in easy mode no less it's hard to take time to aim properly as your a few steps away from about 7 zombies.
Though i did address this in the main post. this really irritates me why can't the zombies in easy mode be as slow as they are in easy mode for the pay for version.
challenging is one thing but, to be just as hard in difficulties is not cool even more so when the difficulty and shooting is way different form the demo, i thought the whole idea of a demo was to demo a product and see what it's like.
i'm about the fraps this ♥♥♥♥. maybe both versions.
The game needs an update that fixes the zombies and shooting.