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Докладване на проблем с превода
Select = Menu
Start = Restart
B = Horn
Y = Scoreboard
Right analog stick Press = Opponents on/off
Right shoulder = ghost on/off
And I could be wrong, but mapping the gas to RT seems to be optimal because it's analog, and as such, you can vary how much gas you put-in. Really useful for helping get around some corners optimally (although, I guess you might be able to do the same thing if mapped to a digital button, and used with some finesse).
Only for steering does analog work like that.
Exactly. Triggers work as digital, not analog.
I'm a complete idiot with things like this. And even I figured out that option within 10 seconds of hitting up the alter key bindings page.
The # of buttons set to the same options does seem a little crazy if you don't mind me saying so lol.
This is surely incorrect. The acceleration and braking is either 100% or 0%, just like pushing a key on your keyboard. Mapping to an analogue trigger should not allow you to have variance.
The game is old school, no analogue acceleration :)
This ensures consistency for ALL players.
the force feedback is broken,it will sometimes work for a few seconds then stop
(MAPPING KEYS TO TRIGGERS NOT WORKING IN TM2)
you could use xpadder and map your triggers to keyboard keys,also you can map your dpad to the arrow keys and this will allow you to use the dpad to steer (use this is you are used to keyboard steering)
like most things in trackmania (broken) just have to live with it i am afraid