Godus
Nex May 15, 2015 @ 5:21am
Another one bites the dust..
So with Pavle gone (soon), is there anyone from the original team still working on this "game"?
Last edited by Nex; May 15, 2015 @ 5:22am
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Showing 1-10 of 10 comments
vv [FuMM] May 15, 2015 @ 5:35am 
I was expecting this. I'd also not be suprised if pavel was going to the same soon to be company that jack is forming.
MuirDragonne May 15, 2015 @ 5:42am 
I've moved this over to the 22Cans forums, since it's about a person in 22Cans.

All the best to Pavle. I hope he does well in his new job, whatever and where ever it may be.
Last edited by MuirDragonne; May 15, 2015 @ 5:44am
MrDrPink May 15, 2015 @ 5:43am 
Hey there BeVa,

Yes, there are still members of the original team working on Godus, Peter Molyneux, still oversees the design process, Paul McLaughlin still has decisions over the direction of the art, Tim Meredith is currently working on the animations for Combat and Gary Leech still contributes to the programming of Godus.
Nex May 15, 2015 @ 6:42am 
Originally posted by Muir:
I've moved this over to the 22Cans forums, since it's about a person in 22Cans.
Thanks, wanted to change it myself, but didn't know how.

Originally posted by Dave @ 22cans:
Hey there BeVa,

Yes, there are still members of the original team working on Godus, Peter Molyneux, still oversees the design process, Paul McLaughlin still has decisions over the direction of the art, Tim Meredith is currently working on the animations for Combat and Gary Leech still contributes to the programming of Godus.
Thanks for the info. Even though I lost all hope for this game to reach its full potential, I'm glad you at least share what's going on. The silent treatment hasn't been good for the company imo.
Heggers May 15, 2015 @ 6:52am 
Looks like the kid went to join Jack
Psychonaut23 May 15, 2015 @ 7:29am 
Originally posted by Heggers:
Looks like the kid went to join Jack

Yep Jack Attridge = Creative Director
Pavale Mihajlovic = Technical Director

Flavourworks....one to completely ignore watch in the future.

I'm afraid I would be of the 'once bitten' type here and will be avoiding.
Drake (Banned) May 15, 2015 @ 10:48am 
Originally posted by Psychonaut23:
Originally posted by Heggers:
Looks like the kid went to join Jack

Yep Jack Attridge = Creative Director
Pavale Mihajlovic = Technical Director

Flavourworks....one to completely ignore watch in the future.

I'm afraid I would be of the 'once bitten' type here and will be avoiding.


Definitely. The apple doesn't fall far from the tree.
Swampylee May 15, 2015 @ 12:55pm 
Replaced by an intern - oh dear, the situation just gets worse week by week. So there's nobody with any significant programming skills working directly on the project?
Gmr Leon May 15, 2015 @ 1:08pm 
Originally posted by Swampylee:
Replaced by an intern - oh dear, the situation just gets worse week by week. So there's nobody with any significant programming skills working directly on the project?
Depending on how much Gary Leech is contributing, he has some decent experience and skills under his belt, but given that Fabs had to push to get put back on working on Godus at all, I suspect his contributions may be somewhat minimal at best at this point.

That's just speculation, however. I may be entirely wrong, and he's doing more than helping guide the newbies about the code.

Nevertheless we can translate Dave's comment pretty easily to say that Peter and Paul are doing little more than overseeing things now, so outside of Tim and Gary, the core team is essentially down to inexperienced fellows (excluding perhaps Martin, the QA lead). With them already strapped for resources, it's hard to see this game turning around anytime soon.

Practically the only reason they have to maintain it now is that they have no alternative product on the market to sustain the company...
Praesmeodymium (Banned) May 15, 2015 @ 6:05pm 
Originally posted by Dave @ 22cans:
Hey there BeVa,

Yes, there are still members of the original team working on Godus, Peter Molyneux, still oversees the design process, Paul McLaughlin still has decisions over the direction of the art, Tim Meredith is currently working on the animations for Combat and Gary Leech still contributes to the programming of Godus.

Peter left the team there was announcment remembner.. a media ♥♥♥♥♥♥♥♥♥?

In fact not one of those people ever appeared on the daily dev updates so saying they are still the developers is very confusing.

In fact just about every part of thisis confusing? you say its all normal and you will be giving us informatoon and the developers havent changed and yet EVERY fact we can find contradicts this.

Your own teams comments as recently as last month muddy this... what is actually going on besides another episode of stroking the striesand effect?

Originally posted by Kyreal:
This is probably a pretty good time to explain the lack of 'Real Developers' on the forums. I've been telling the guys who are coding and doing art to stay off the forums as much as possible at the moment. Their prime focus should be working on the game. The people who are active on the forums are answering on behalf of the developers and will be asking the developers, in passing, to get accurate answers. I'll jump on now and then to answer questions but I won't promise that I'll be here for a given amount of time per week or anything.

Originally posted by Praesmeodymium:
And Just to prove I'm not all bile and vitriol...

Thank you for making an honest attempt to answer given as you say its all in flux. I wasnt looking for dates, so much as information on a few things that have been festering around the forums for awhile.

I do want to ask, you imply the pc game on opt in will continue to develop, you dont state it wont be a mobile feature. Is combat or some version of it planned for mobile?

What new feature are we going to be able to hold up and say see 22cans hasn't been testing a mobile port on steam?

The PC sprint seems to have consisted of combat.

We all understand the vitriol side of things, it'd be stupid if we didn't.

Combat on Mobile? It's a possibility but it's way off. Our focus is getting PC Combat right first. Combat is looking like it'll be aimed at 20 minute sessions so, not really a 'mobile type' thing.

As for a 'new feature' that is PC specific I really don't know yet. What will happen is that we'll develop a PC game first and foremost and if we think there's a valid mobile version later down the line we'll handle that then. Considering the current designs for Combat I can't foresee it being directly valid on mobile.

Testing a mobile port on Steam is a horrendous idea. None of the testing would be useful because they're two completely separate audiences.


Originally posted by totallyTim:
Kyreal I have a follow up question on what you said.

You listed 'Multiplayer' as something that will most likely be worked on. Is this something you have a vision for or is it simply something you must address because Peter said so/it's on the checklist ("ow Godus why"). If not, what kind of multiplayer are we talking about? Versus battle focused like Starcraft or multiplayer Populous? Or perhaps cooperative vs. the game? Or do you still see this becoming a 'persistent/global' multiplayer like something from Clash of Clans or Farmville (can't think of an example that isn't on mobile).

You obviously aren't building this game with multiplayer in mind, so it might not be the worst idea to scrap it entirely in favour of a better game at its core. Tackling multiplayer in the wrong way would just cost money and probably make the community even more unhappy.

Still very much in concepting stage, but yes, it's being looked at. It changes along with the scope changes for combat, as I'm sure you can imagine. Combat won't be persistent/global, I'll say that much.

A good PC example of persistent multiplayer would have been Frozen Synapse/Endzone, which are awesome, by the way.

As for scrapping it, that's a strange view from a community member. You say we're not building the game with multiplayer in mind but we really are, we're spending the time on combat now to make sure that the game is in a fit state to include multiplayer in a fun and interesting way that works for the player.
Originally posted by Dave @ 22cans:
Originally posted by Zep:
Thank you for taking the time to respond. But I will ask again why did the daily updates stop. If there is no reason given it feels like something bad is going on. We dont even get a sorry we are working to hard on x right now. At the moment it feels like a we dont care from 22 cans.

So again, why did the updates stop?

Hey there,

As of lately the team has been pretty busy with the development of combat, it felt like trying to gather information for these updates was becoming more of a challenge each day, things were getting repeated and information was becoming more and more vague.

We'll be sharing news as it develops, rather than posting a daily blog. By doing this we're hoping to post quality and not quantity.

However, we'll be remaining active on the forums and we'll be sharing any news on the Steam Announcements, 22cans website and our social media channels.
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