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All the best to Pavle. I hope he does well in his new job, whatever and where ever it may be.
Yes, there are still members of the original team working on Godus, Peter Molyneux, still oversees the design process, Paul McLaughlin still has decisions over the direction of the art, Tim Meredith is currently working on the animations for Combat and Gary Leech still contributes to the programming of Godus.
Thanks for the info. Even though I lost all hope for this game to reach its full potential, I'm glad you at least share what's going on. The silent treatment hasn't been good for the company imo.
Yep Jack Attridge = Creative Director
Pavale Mihajlovic = Technical Director
Flavourworks....one to completely ignore watch in the future.
I'm afraid I would be of the 'once bitten' type here and will be avoiding.
Definitely. The apple doesn't fall far from the tree.
That's just speculation, however. I may be entirely wrong, and he's doing more than helping guide the newbies about the code.
Nevertheless we can translate Dave's comment pretty easily to say that Peter and Paul are doing little more than overseeing things now, so outside of Tim and Gary, the core team is essentially down to inexperienced fellows (excluding perhaps Martin, the QA lead). With them already strapped for resources, it's hard to see this game turning around anytime soon.
Practically the only reason they have to maintain it now is that they have no alternative product on the market to sustain the company...
Peter left the team there was announcment remembner.. a media ♥♥♥♥♥♥♥♥♥?
In fact not one of those people ever appeared on the daily dev updates so saying they are still the developers is very confusing.
In fact just about every part of thisis confusing? you say its all normal and you will be giving us informatoon and the developers havent changed and yet EVERY fact we can find contradicts this.
Your own teams comments as recently as last month muddy this... what is actually going on besides another episode of stroking the striesand effect?