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Whether you'll like it depends quite a lot on what part you like about Half-life. Quake isn't story centric with few scripted moments and not much of a setpiece design like what Half-life uses. If you've played and like Doom and to some extent Serious Sam and Painkiller, they are closer to what you'd find in Quake. It's pretty straight forward, fast paced action against large numbers of recurring enemy types, what Quake really shines in is the feel of gunplay, the weapon design, and the challenges it throws in your way. While it's moody and atmospheric visually and aurally, it doesn't attempt to create a coherent, consistent world where every area seems to have a narrative purpose and flows into the next - every level is it's own thing, with a clear beginning and end, and which stylistically may not have much in common with the next level.
anyways, It looks like my type of game. When i say im a fan of Half-Life, I'm reffering to the first one, and the first one didn't focus on story very well and scriptic moments, more about the atmosphere and gameplay, so that seems what quake is also focused on. Also, i do recall enjoying Doom quite a while ago, which was made by the same company, and also has isolated levels. -So this seems like an improvement of what i enjoyed, seems like my type of game.
I mean I guess it's not a huge surprise that there's at least a few talented dudes that can manage to do that, given a decade and more to work with. :-)
Some of the third-party Quake maps are really "refined Quake" gameplay, while some go off in more experimental directions -- like stealth gameplay, or huge hordes of monsters, or new kinds of weapons/monsters.
http://www.quaddicted.com/ is a good place to look around for stuff to try. Just as a first cut you could sort the Quaddicted singleplayer archive by rating, see what authors tend to make 5-star stuff, and download some of the stuff from those authors. (That includes "negke" who posts in this forum sometimes, he does good work!)
One thing you'll need to check: when you've downloaded a map to play, look in the readme file to see what Quake engines it supports and if there are any special command-line options you should use to run the map. The "community patch" that fisk0 mentioned contains a somewhat-old version of the DarkPlaces engine. To play some community maps you may need to get a newer version of DarkPlaces, or some other engine -- usually QuakeSpasm or Fitzquake Mark V would be a good choice.
(I've added some Steam guides to describe Quake engines and other stuff; if you've got any specific questions then post them.)
ANYway... for someone who hasn't played Quake before, I'm not sure whether I'd say that the original Quake engine and campaign alone would be worth it for them. Depends on if you really love retro FPS. But if you are cool with getting into all the stuff that the Quake community has made over the years, it gets a lot more interesting.
[edit: this still works, but if there is a better, more permanent way, I'd like to know.. just downloaded this on STEAM and can't wait to relive my all-time favorite FPS]
As far as recommending this? The length and variety of level design is impressive.. do people still play this? I spent many, many evenings playing 3waveCTF and Team Fortress.. are these still available?