Quake
Gidion 2 stycznia 2013 o 11:59
is it good?
what is so good about this game?
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Wyświetlanie 1-15 z 53 komentarzy
MrBlindPenguin 2 stycznia 2013 o 13:46 
How old are you? If you weren't gaming in the 90s you might want to skip this one.
Quinn 6 stycznia 2013 o 14:16 
Początkowo opublikowane przez MrBlindPenguin:
How old are you? If you weren't gaming in the 90s you might want to skip this one.
15 and i started 2005
Spoonman 11 stycznia 2013 o 16:05 
the thing that's great about this game is it is the base for every modern FPS ever made. the addition of physics to game like doom or wolfenstein was the guiding priciple behind it, and is what makes it so great. not to mention the bajillion sequels and spinoffs and great multiplayer.
fickó 13 stycznia 2013 o 7:54 
The Steam version is a bad release, but it is a great game on it's own, and still holds up quite well, especially as a multiplayer/co-op game. I recommend you download the community patches if you get the Steam version, as they fix most of what's wrong with the Steam release, such as the missing music and poor support for modern PC's.
THtummytumms 19 stycznia 2013 o 2:09 
i was wandering why the nine inch nails music was playing. cool. but i combated that buy playing the soundtrack on my stereo
PenguinwithPie 23 marca 2013 o 22:59 
i like half-life and i hear about this game, im on windows 7. will it work? and if it does, should i buy it?
fickó 24 marca 2013 o 8:31 
Początkowo opublikowane przez GuyWithPie:
i like half-life and i hear about this game, im on windows 7. will it work? and if it does, should i buy it?
When you install the community patch (it's name is Ultimate Quake patch and is linked to in another thread here) it'll run in Windows 7, the straight unpatched Steam version will have issues (and missing music).
Whether you'll like it depends quite a lot on what part you like about Half-life. Quake isn't story centric with few scripted moments and not much of a setpiece design like what Half-life uses. If you've played and like Doom and to some extent Serious Sam and Painkiller, they are closer to what you'd find in Quake. It's pretty straight forward, fast paced action against large numbers of recurring enemy types, what Quake really shines in is the feel of gunplay, the weapon design, and the challenges it throws in your way. While it's moody and atmospheric visually and aurally, it doesn't attempt to create a coherent, consistent world where every area seems to have a narrative purpose and flows into the next - every level is it's own thing, with a clear beginning and end, and which stylistically may not have much in common with the next level.
Ostatnio edytowany przez: fickó; 24 marca 2013 o 8:32
PenguinwithPie 24 marca 2013 o 12:09 
Początkowo opublikowane przez fisk0:
Początkowo opublikowane przez GuyWithPie:
i like half-life and i hear about this game, im on windows 7. will it work? and if it does, should i buy it?
When you install the community patch (it's name is Ultimate Quake patch and is linked to in another thread here) it'll run in Windows 7, the straight unpatched Steam version will have issues (and missing music).
Whether you'll like it depends quite a lot on what part you like about Half-life. Quake isn't story centric with few scripted moments and not much of a setpiece design like what Half-life uses. If you've played and like Doom and to some extent Serious Sam and Painkiller, they are closer to what you'd find in Quake. It's pretty straight forward, fast paced action against large numbers of recurring enemy types, what Quake really shines in is the feel of gunplay, the weapon design, and the challenges it throws in your way. While it's moody and atmospheric visually and aurally, it doesn't attempt to create a coherent, consistent world where every area seems to have a narrative purpose and flows into the next - every level is it's own thing, with a clear beginning and end, and which stylistically may not have much in common with the next level.
okay, well im really ok with no music, but without the patch what other problems will occur?
anyways, It looks like my type of game. When i say im a fan of Half-Life, I'm reffering to the first one, and the first one didn't focus on story very well and scriptic moments, more about the atmosphere and gameplay, so that seems what quake is also focused on. Also, i do recall enjoying Doom quite a while ago, which was made by the same company, and also has isolated levels. -So this seems like an improvement of what i enjoyed, seems like my type of game.
JLaw 24 marca 2013 o 13:24 
If you're mainly interested in singleplayer, the original Quake campaign is still pretty cool when you're in the mood for retro-FPS (although it's a little hard for me to separate out my nostalgia) ... but IMO the community mapmakers have produced some stuff that is much more challenging and interesting.

I mean I guess it's not a huge surprise that there's at least a few talented dudes that can manage to do that, given a decade and more to work with. :-)

Some of the third-party Quake maps are really "refined Quake" gameplay, while some go off in more experimental directions -- like stealth gameplay, or huge hordes of monsters, or new kinds of weapons/monsters.

http://www.quaddicted.com/ is a good place to look around for stuff to try. Just as a first cut you could sort the Quaddicted singleplayer archive by rating, see what authors tend to make 5-star stuff, and download some of the stuff from those authors. (That includes "negke" who posts in this forum sometimes, he does good work!)

One thing you'll need to check: when you've downloaded a map to play, look in the readme file to see what Quake engines it supports and if there are any special command-line options you should use to run the map. The "community patch" that fisk0 mentioned contains a somewhat-old version of the DarkPlaces engine. To play some community maps you may need to get a newer version of DarkPlaces, or some other engine -- usually QuakeSpasm or Fitzquake Mark V would be a good choice.

(I've added some Steam guides to describe Quake engines and other stuff; if you've got any specific questions then post them.)


ANYway... for someone who hasn't played Quake before, I'm not sure whether I'd say that the original Quake engine and campaign alone would be worth it for them. Depends on if you really love retro FPS. But if you are cool with getting into all the stuff that the Quake community has made over the years, it gets a lot more interesting.
Ostatnio edytowany przez: JLaw; 24 marca 2013 o 14:09
fickó 24 marca 2013 o 14:53 
Początkowo opublikowane przez GuyWithPie:
Początkowo opublikowane przez fisk0:
When you install the community patch (it's name is Ultimate Quake patch and is linked to in another thread here) it'll run in Windows 7, the straight unpatched Steam version will have issues (and missing music).
Whether you'll like it depends quite a lot on what part you like about Half-life. Quake isn't story centric with few scripted moments and not much of a setpiece design like what Half-life uses. If you've played and like Doom and to some extent Serious Sam and Painkiller, they are closer to what you'd find in Quake. It's pretty straight forward, fast paced action against large numbers of recurring enemy types, what Quake really shines in is the feel of gunplay, the weapon design, and the challenges it throws in your way. While it's moody and atmospheric visually and aurally, it doesn't attempt to create a coherent, consistent world where every area seems to have a narrative purpose and flows into the next - every level is it's own thing, with a clear beginning and end, and which stylistically may not have much in common with the next level.
okay, well im really ok with no music, but without the patch what other problems will occur?
anyways, It looks like my type of game. When i say im a fan of Half-Life, I'm reffering to the first
The color palette tends to get screwed up in WinQuake (doesn't happen all the time, but you'll certainly recognize when it happens, the screen will go all pink and blue), and GLQuake does not work at all with many Nvidia or Intel graphics chipsets. If you've got an AMD/ATI based graphics card, they may still work, though one of the more recent source ports are guaranteed to work, and the community patch just switches WinQuake and GLQuake to the more recent EzQuake, which I think is fine, and the patch makes it easy to use, but seems like Johnny Law may have better suggestions for ports if you want the greatest experience, though that requires a bit more work to set up.
JLaw 25 marca 2013 o 11:45 
I had posted a bit more about bugs and engines and stuff over in this thread: http://steamcommunity.com/app/2310/discussions/0/828934089702907532/
Ostatnio edytowany przez: JLaw; 25 marca 2013 o 11:46
PenguinwithPie 2 kwietnia 2013 o 9:48 
i played the demo for quake 2 but the controls were really akward. i had to use the mouse and arrow keys but i couldnt move left and right without using something else. Will it be like this in the game? and if it is, can i fix it?
fickó 2 kwietnia 2013 o 10:56 
Początkowo opublikowane przez GuyWithPie:
i played the demo for quake 2 but the controls were really akward. i had to use the mouse and arrow keys but i couldnt move left and right without using something else. Will it be like this in the game? and if it is, can i fix it?
Keys can be reconfigured in the options, but I think they default to using arrow keys (may have been changed to WASD in the Steam or community patch versions). It wasn't really until Unreal, Half-life and System Shock that WASD became the standardized control layout, at least not as the preset controls.
Ostatnio edytowany przez: fickó; 2 kwietnia 2013 o 10:58
PenguinwithPie 2 kwietnia 2013 o 12:15 
Początkowo opublikowane przez fisk0:
Początkowo opublikowane przez GuyWithPie:
i played the demo for quake 2 but the controls were really akward. i had to use the mouse and arrow keys but i couldnt move left and right without using something else. Will it be like this in the game? and if it is, can i fix it?
Keys can be reconfigured in the options, but I think they default to using arrow keys (may have been changed to WASD in the Steam or community patch versions). It wasn't really until Unreal, Half-life and System Shock that WASD became the standardized control layout, at least not as the preset controls.
actually, i did manage to use the mouse so all i need to do is reconfigure the arrow keys to wasd and i think thatll work
Static10101 4 kwietnia 2013 o 1:28 
Barely read the posts here, but I recall always having to hit ~ and +mlook for proper mouse control.

[edit: this still works, but if there is a better, more permanent way, I'd like to know.. just downloaded this on STEAM and can't wait to relive my all-time favorite FPS]

As far as recommending this? The length and variety of level design is impressive.. do people still play this? I spent many, many evenings playing 3waveCTF and Team Fortress.. are these still available?
Ostatnio edytowany przez: Static10101; 4 kwietnia 2013 o 1:31
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Data napisania: 2 stycznia 2013 o 11:59
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