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http://www.xpadder.com/
I took a quick look at the QuakeSpasm engine and it doesn't seem to have 360 controller support. Although funnily enough, the Oculus Rift port of QuakeSpasm does. :-)
Your best bet for non-Oculus controller Quaking may be the DarkPlaces engine. Testing out the most recent version of DarkPlaces, it looks like:
- There's no menu option for turning on controller support (I think), but if you manually set the joy_enable console variable to 1 (instead of 0), you're good to go.
- You can use the normal keybinding menu for controls to map various actions to the buttons or triggers of the controller.
- If you want to invert the Y-axis on your lookaround, you'll need to use the console to manually set the joy_x360_sensitivitypitch variable to 1 (instead of -1).
- There are a bunch of other console variables that start with "joy_" which you can use to tweak the behavior, but it felt good to me without digging further into that stuff.
Anyway, you can map mouse movements to thumbsticks with different controller mapping utilities. I stick to Antimicro and occasionally Glovepie. Never used "xpadder."
Also, nice necro.