Quake
Dimensions of Past: New Quake Episode brought to you by Machine Games
Happy 20th to Quake @idsoftware! As a gift to the fans, we created a new episode of the game

Download: https://cdn.bethsoft.com/quake/dopa.rar

source


How cool :)


Just in case some of you don't know how to install this:

*install QuakeSpasm or your source port of choice

*download the rar https://cdn.bethsoft.com/quake/dopa.rar

*create a folder named dopa in your main Quake folder

*unpack the contents of the rar archive you downloaded to that folder

*launch Quake, lower the console and type "game dopa" (without the quotes)

or right click Quake in your Steam Library, select Set Launch Options and type "-game dopa" (without quotes)

*start playing
Last edited by Slipgate Tourist; Jun 25, 2016 @ 2:04am
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Showing 1-15 of 30 comments
JLaw Jun 24, 2016 @ 10:26am 
frickin' awesome!
Zaxx Jun 24, 2016 @ 11:51am 
I use darkplaces and I have no idea how to run this.

Szerk: never mind, figured it out, I'm an idiot.
Last edited by Zaxx; Jun 24, 2016 @ 11:53am
kingrat101 Jun 24, 2016 @ 12:08pm 
I just played it through Dark Places, pretty awesome
TAW|REA Jun 24, 2016 @ 1:03pm 
I was unable to run it with DarkPlaces on Linux but it runs pretty nice via QuakeSpasm on Linux regardless.

Edit: Nevermind, "./quakespasm-sdl2 -game dopa" solved the issue for me.
Last edited by TAW|REA; Jun 24, 2016 @ 3:43pm
Renaissance Eric Jun 24, 2016 @ 1:21pm 
I installed Dark Places, and that's working fine..

I downloaded the mod, extracted the content, and put it in a folder named "dopa."

Yet its still not working. When I type "game dopa" (minus the quotations), the
game simply says that its an "unknown command." I've tried typing "game dopa",
or just "dopa" and nothing.

What am I doing wrong? I've followed the instruction on here and from the article
to the letter.
Last edited by Renaissance Eric; Jun 24, 2016 @ 1:24pm
Zaxx Jun 24, 2016 @ 1:35pm 
Originally posted by knightosis:
I installed Dark Places, and that's working fine..

I downloaded the mod, extracted the content, and put it in a folder named "dopa."

Yet its still not working. When I type "game dopa" (minus the quotations), the
game simply says that its an "unknown command." I've tried typing "game dopa",
or just "dopa" and nothing.

What am I doing wrong? I've followed the instruction on here and from the article
to the letter.
Here's how I did it after receiving the same error:

- make a shortcut to darkplaces.exe
- go to properties
- add "-game dopa" to the target path as a launch command
- profit.
Last edited by Zaxx; Jun 24, 2016 @ 1:35pm
Renaissance Eric Jun 24, 2016 @ 4:09pm 
I figured it out. Apparently, with Dark Space, you have to go to options and turn ON the dopa mod. Sure enough, it was there. Once turned on, it automatically took me to the episode.
jordyexists Jun 24, 2016 @ 6:32pm 
I'm having some strange issues with dopa and the Darkplaces mod. When I turn on the mod, it works fine, the demos play, etc... But if I try to start a new game it drops me in some water and I can't control my character at all, it just sort of floats up, down and backwards slowly.

IE, its some weird physics/clipping issue that makes it impossible to play the mod. Even turning on "noclip" in the console doesn't allow me to exit the water or interact with the level... I literally can not swim up, even with clipping off.

EDIT: I tried using a different source-port to select the difficulty and save the game, and then copied the save file over to Darkplaces... the result was... Strange? For whatever reason, the grunts' models were long, white "tubes" and the dogs were floating nailguns...

IDK why my version of Darkplaces is having so many issues with this mod. It runs the demos within the mod without a problem, but the second I try to play it, it ♥♥♥♥♥ itself.
Last edited by jordyexists; Jun 24, 2016 @ 6:51pm
elderstyx Jun 24, 2016 @ 7:47pm 
Played the first two levels in Quakespasm, holy crap this is amazing.
happyron10 Jun 24, 2016 @ 11:24pm 
i'm on the third and it brings back memories, i'm loving it
Ent_Brakecheck Jun 25, 2016 @ 2:08am 
Running into the same issue with DarkPlaces where you just fall through when starting it.
Patrol1985 Jun 25, 2016 @ 2:29am 
The mod is awesome!

I ran it through DirectQ and somewhere around map 6 weird bugs started to appear - the protagonist would fall through the floor, or get stuck in a wind pipe, etc. Running through vanilla Quake works fine though. It was the source port that caused the problem.
Slipgate Tourist Jun 25, 2016 @ 2:35am 
It works perfect with QuakeSpasm.

Fernando Esra Jun 25, 2016 @ 2:57am 
Works perfect with QuakeSpasm +10

Thanks for the post Spligate Tourist (Epic name)
Patrol1985 Jun 25, 2016 @ 9:26am 
Originally posted by MrJoshua240:
does this mean that machinegames is developing a new quake single player sequel or reboot?

No, it means they paid homage to the original... and having finished the episode I must say that they did a d4mn good job with it! :)
Last edited by Patrol1985; Jun 25, 2016 @ 9:27am
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Date Posted: Jun 24, 2016 @ 9:17am
Posts: 30