Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Szerk: never mind, figured it out, I'm an idiot.
Edit: Nevermind, "./quakespasm-sdl2 -game dopa" solved the issue for me.
I downloaded the mod, extracted the content, and put it in a folder named "dopa."
Yet its still not working. When I type "game dopa" (minus the quotations), the
game simply says that its an "unknown command." I've tried typing "game dopa",
or just "dopa" and nothing.
What am I doing wrong? I've followed the instruction on here and from the article
to the letter.
- make a shortcut to darkplaces.exe
- go to properties
- add "-game dopa" to the target path as a launch command
- profit.
IE, its some weird physics/clipping issue that makes it impossible to play the mod. Even turning on "noclip" in the console doesn't allow me to exit the water or interact with the level... I literally can not swim up, even with clipping off.
EDIT: I tried using a different source-port to select the difficulty and save the game, and then copied the save file over to Darkplaces... the result was... Strange? For whatever reason, the grunts' models were long, white "tubes" and the dogs were floating nailguns...
IDK why my version of Darkplaces is having so many issues with this mod. It runs the demos within the mod without a problem, but the second I try to play it, it ♥♥♥♥♥ itself.
I ran it through DirectQ and somewhere around map 6 weird bugs started to appear - the protagonist would fall through the floor, or get stuck in a wind pipe, etc. Running through vanilla Quake works fine though. It was the source port that caused the problem.
Thanks for the post Spligate Tourist (Epic name)
No, it means they paid homage to the original... and having finished the episode I must say that they did a d4mn good job with it! :)