Warframe
With the upcoming nerf...
WTB Simulor, Tonkor, and Telos Boltace rivens for 1 plat each :P
Ultima modifica da Shadow Slayer; 22 mar 2017, ore 17:34
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Visualizzazione di 1-13 commenti su 13
Melee rivens don't exist. At least not yet.
lol u realise that the "nerfs" wont affect the weapons with a downgrade but a "buff"

they will basically enchance the weapons but kinda decrease them so that the community uses the other forgotten memes that we call mastery fodder xD
I have a problem once Tonkor does self-damage
Sometimes the nades blow up on my face for no reason, so now what?
I'm going to get ♥♥♥♥♥♥ by my own grenades?
Messaggio originale di Ju55i.K:
I have a problem once Tonkor does self-damage
Sometimes the nades blow up on my face for no reason, so now what?
I'm going to get ♥♥♥♥♥♥ by my own grenades?
Have you ever (hear me out now this is important) thought that maybe you shouldn't fire the grenade right next to you? Not that I think you're incompetent and could never think of shooting at a distance longer than 7m.





But I do.
Messaggio originale di Ju55i.K:
I have a problem once Tonkor does self-damage
Sometimes the nades blow up on my face for no reason, so now what?
I'm going to get ♥♥♥♥♥♥ by my own grenades?
Welcome to the world of non-selective explosions, or every Launcher-type user aside from Tonkor.



Messaggio originale di Shadow Slayer:
WTB Simulor, Tonkor, and Telos Boltace rivens for 1 plat each :P
While there are no Rivens for melee weapons, both Tonkor and Simulor have Faint Disposition, which means that Rivens for them are always "Meh" at best and just inferior to regular mods all the other time. These are not the weapons you typically want Rivens for anyway, unless you got extremely lucky with all four stat modifiers being exceptionally fitting, and all-positives.
Messaggio originale di ✪K-Streak:
Messaggio originale di Ju55i.K:
I have a problem once Tonkor does self-damage
Sometimes the nades blow up on my face for no reason, so now what?
I'm going to get ♥♥♥♥♥♥ by my own grenades?
Have you ever (hear me out now this is important) thought that maybe you shouldn't fire the grenade right next to you? Not that I think you're incompetent and could never think of shooting at a distance longer than 7m.





But I do.
Yeah yeah, real funny

I shoot it towards enemies in the other end of a long hallway, but it blows itself up right when it's launched
Messaggio originale di Ju55i.K:
Messaggio originale di ✪K-Streak:
Have you ever (hear me out now this is important) thought that maybe you shouldn't fire the grenade right next to you? Not that I think you're incompetent and could never think of shooting at a distance longer than 7m.





But I do.
Yeah yeah, real funny

I shoot it towards enemies in the other end of a long hallway, but it blows itself up right when it's launched
You seem to have a fundamental misconception on how the weapon works.
Messaggio originale di ✪K-Streak:
Messaggio originale di Ju55i.K:
Yeah yeah, real funny

I shoot it towards enemies in the other end of a long hallway, but it blows itself up right when it's launched
You seem to have a fundamental misconception on how the weapon works.
Hm. Fine then.

All I know that sometimes Tonkor's grenades blow up on my face when there's absolutely no reason to, and sometimes they don't.

It hasn't bothered me for now, afterall It's only been a waste of ammo, but soon it's going to be a problem.

So, mind educating me?
Ultima modifica da Jusaboi; 23 mar 2017, ore 2:44
Messaggio originale di Ju55i.K:
Messaggio originale di ✪K-Streak:
You seem to have a fundamental misconception on how the weapon works.
Hm. Fine then.

All I know that sometimes Tonkor's grenades blow up on my face when there's absolutely no reason to, and sometimes they don't.

It hasn't bothered me for now, afterall It's only been a waste of ammo, but soon it's going to be a problem.

So, mind educating me?
Are you host, or are you a client when that happens?
I had this weird feeilng that some projectiles' collision - not all of them, mind you - is being calculated server-side and not clientside like the rest of them, or hitscans, which means that if there is some desync going on and the server thinks an enemy is in front of you, the nade will explode upon hitting it from Server's perspective, even if you as a client have those same enemies in a different spot.
Also, Tonkor's nades are supposed to explode upon contact with the character, too, so if you are moving fast enough, you can collide with your own nade, too.
Messaggio originale di Sithis:
Messaggio originale di Ju55i.K:
Hm. Fine then.

All I know that sometimes Tonkor's grenades blow up on my face when there's absolutely no reason to, and sometimes they don't.

It hasn't bothered me for now, afterall It's only been a waste of ammo, but soon it's going to be a problem.

So, mind educating me?
Are you host, or are you a client when that happens?
I had this weird feeilng that some projectiles' collision - not all of them, mind you - is being calculated server-side and not clientside like the rest of them, or hitscans, which means that if there is some desync going on and the server thinks an enemy is in front of you, the nade will explode upon hitting it from Server's perspective, even if you as a client have those same enemies in a different spot.
Also, Tonkor's nades are supposed to explode upon contact with the character, too, so if you are moving fast enough, you can collide with your own nade, too.
I play solo 99% of the time.. and I hadn't considered the fact that my hyperspeed volt would be the cause.. well, makes sense
Messaggio originale di Ju55i.K:
Messaggio originale di Sithis:
Are you host, or are you a client when that happens?
I had this weird feeilng that some projectiles' collision - not all of them, mind you - is being calculated server-side and not clientside like the rest of them, or hitscans, which means that if there is some desync going on and the server thinks an enemy is in front of you, the nade will explode upon hitting it from Server's perspective, even if you as a client have those same enemies in a different spot.
Also, Tonkor's nades are supposed to explode upon contact with the character, too, so if you are moving fast enough, you can collide with your own nade, too.
I play solo 99% of the time.. and I hadn't considered the fact that my hyperspeed volt would be the cause.. well, makes sense
Slow down there sonic.
i will sell my tonkor riven for 2 plat, im making a risk here.
Ultima modifica da Jigmac; 23 mar 2017, ore 13:25
Messaggio originale di Jigmac:
i will sell my tonkor riven for 2 plat, im making a risk here.
Quick, before the price hasn't dropped to one! You can still make a 1 Plat worth of PROFIT! \o/
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Data di pubblicazione: 22 mar 2017, ore 17:34
Messaggi: 13