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Zgłoś problem z tłumaczeniem
How to switch off ??
to this ->
Its located in C:\Users\username\Documents\Larian Studios\Divinity Original Sin
In Win 7 anyway
I'm not sure if you're asking what it does but from my experience it changes the texture resolution based on cpu or gpu usage or something. So basically if there's a lot going on that needs to be rendered it might use lower resolution textures, when there's not much going on it will use higher res textures.
This could be "technically" wrong but the idea is it changes the resolution of textures. Wikipedia or a site like guru3d/gamedev likely has far better and more detailed explanations, I'm just going off of what I remember.
It would be nice to know how streaming relates to to Original Sin's engine specifically, - another possibility is more textures are frontloaded when streaming is off, resulting in a higher memory footprint and longer loading times, but better performance...provided the GPU isn't running out of VRAM.
All I know for sure is that I like the results so far, and will play on and look for problems.
It's smooth as butter with this Tweak.
Because this is also a native mac game and planned (will be unless something goes wrong) a native Linux game.
That's no excuse. Compiler directives exist for a reason, people need to learn to use them. They can easily define the saved data paths by querying the OS identity at startup.
Edit: Only when textures are set to Medium do I crash - when set to HIgh I can load the game just fine.
My cpu could be the cause of that since it's only a i3.