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Seriously, I think you need to make something about interface on strategic map. The unit are little, icons aren't pretty (look'n'feel reminds me an old game), and the most important the interface isn't easy to use. Why right click on capital to access to research ?
On RTS part, the ressource management is difficult to understand and to follow. Few adjustemnt on interface could make this experience better.
Sorry for my english "saucisson" ;)
On the subject of the multiplayer campaigns, will the AI be able to use their own dragons? I feel that for 25 recruits it serves as a huge advantage in fighting against it, especially when both the healing and more importantly the damage aura's are learnt.
That said I feel that the large scale bonuses could be moved to higher tiers and the single targets down as apart from a select few units most will be seen en masse and as such the cost:power seems inveresed for dragon skills.
Screw this i'm launching it!
Edit: Oh, I see, after the new update that's our avatar picture. In that case, it'd be nice to be able to pick races :p
Game is AWESOME. you can either decide to go "Macromanagement" and fly a dragon, or go into "micromanagement" to get some things done as in "RIGHT NOW". And all with a single keystroke.
Awesome concept, lovely graphics. Can't wait to see the singleplayer. I'm sure this and D:OS will be amongst my favourite (and most played) games.
I'm waiting for the singleplayer mode update.
* There doesn't seem to be a way to rejoin a game if you disconnect (i.e. a grace period of some sort)
* The camera seems little weird--if you zoom out too far you can no longer scroll down with WASD but, weirdly, the middle mouse button scrolls up/down.
Also hoping for much bigger maps.