The Age of Decadence

The Age of Decadence

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Vince  [developer] Apr 4, 2016 @ 2:56pm
New update
Improvements

- Huge performance increase in Ganezzar, minor boosts in other locations.
- Animation speed now goes up to 4x.
- Separate animation speed for combat and exploration.
- If a crossbow is loaded, there's a new icon that shows the number of loaded bolts in the inventory screen.
- You can see the weight of equipped items.
- You can reload crossbows in the inventory.
- Pressing "R" reloads the last used ammo in crossbows.
- Added intro art to Zamedi.
- Added option to hide skill tags in dialogue.
- Added new camera option: follow player character.
- You can set the cameras mode for combat and exploration. For example, the camera can follow the player's character when he/she is moving in real time, then switch to free camera in combat.

Fixes:

- Fixed infinite XP with the Ordu's Keeper of Tales.
- Fixed double training from Tiresias.
- Jellyfish artefact properly removed when used to power up the ship.
- Fixed issue with Rusty and the journal in TG4 if you chose the lore option with Levir.
- You can no longer fast travel out Ganezzar's arena, breaking the quest. Improved cameras for the quest.
- Fixed early quest ending in TG questline in Ganezzar if you don't kill Faelan, kill Levir and then open the gates for the aurelians.
- Fixed issue with Nasir's Gem quest if you visited the Villa before getting the quest.
- Fixed a rare case of Esbenus not being considered dead if killed via "perception" option with Dellar.
- Power tube properly removed on activating blue steel mode in Teron's mine.
- Fixed double combat SP in TG4 fight.
- Fixed minor issues with Zamedi's guardin ending plus double XP if you try to exit during combat once he's dead.
- You can no longer defeat the stone guardians by stair hopping. They will properly follow you.
- Fixed issues with spiking the wine with alchemy in Teron's mine.
- Scoped crossbow in aemolas village now checks for piercing and barbed as well.
- Fixed issue with climbing in Camilla's house if you failed the throwing check.
- Carrinas will now speak to you about the temple when he joins HC as templar.
- You can no longer sell the power armor helmets when you have it equipped.
- Slides buttons properly show next or close depending on if there's another slide after it.
- Fixed issue with traps in TG7.
- Ending a conversation that starts a combat using the numbered keys no longer locks the middle mouse camera rotation until a right-click is made.
- Fixed collision issues with Teron Palace's floor.
- Added some missing thieving SP.
- Fixed several minor issues and typos.

Changes:

- Hellgate's bomb crafting check is 6 (from 7).
- Ganezzar zealot persuasion streetwise check is 12 (from 14).
- Visiting the bandit camp, mining outpost and Darius tomb grants a small amount of SP (3 each).
- Winning the game with Lucius in Teron's tavern grants 1 civil SP.
- Added some civil SP for finding the mantra in Teron's Palace Adventure.
- The plague interaction in Ganezzar grants 1 or 2 civil SP (success and Great Success!).
- Scoped crossbow description mentions the extended range + the new attack.
- Potent poison duration now 5 (from 6).
- Bolas and nets Critical Strike chance based on throwing skill, not CS.
- Tweaks made to training: You only have combat SP to distribute, each combat grants some extra combat SP, new tutorial messages.
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Showing 1-15 of 19 comments
Digital Devil Apr 4, 2016 @ 3:19pm 
Awesome!

Thank you
Siam Apr 4, 2016 @ 3:22pm 
Thanks for your work and that of your colleagues. I especially appreciate the increased combat and animation speed and snap to character camera.
Samedi Apr 4, 2016 @ 3:46pm 
теперь бы еще фикс на русик для полного счастья
Gekkibi Apr 4, 2016 @ 4:03pm 
Is the patch compatible with existing saves?

It's awesome to see after-release patching. Kudos. :ss2heart:
Vince  [developer] Apr 4, 2016 @ 4:04pm 
Should be compatible.
brassi77 Apr 4, 2016 @ 4:05pm 
Word to your mother.
sovietxrobot Apr 4, 2016 @ 5:50pm 
awesome. thanks guys.
MHC Apr 4, 2016 @ 6:10pm 
Out of curiosity, are you guys done with the post-release content? I'd been holding off doing some more plays until all that was done. Went hog-wild at release, then figured it would make sense to come back once things had been added/tweaked.
w.f.schepel Apr 4, 2016 @ 6:31pm 
Good job on the extra 'xp'. Makes a small, but important difference. Game seems also a lot more optimised, but I had one instance where the screen started flickering. Seemed to be triggered by moving a bit to soon after an area was loaded. I cannot reliably reproduce the error.
Syger Apr 4, 2016 @ 6:56pm 
Really looking forward to this dungeon crawler that was metioned, sounds like something very appealing
GBrL Apr 4, 2016 @ 8:49pm 
> Teron's Palace Adventure

Can this really only be done if you scale the palace's walls?
Vic Apr 4, 2016 @ 9:21pm 
Wow, more updates? Thanks, good to see another developer that really cares for his games. Great game.
FireShark Apr 4, 2016 @ 9:41pm 
Awesome update. Really interested to try that new camera mode.
benheflen Apr 5, 2016 @ 12:28am 
thanks
willsama974 Apr 5, 2016 @ 12:40am 
Thanks :)
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Showing 1-15 of 19 comments
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Date Posted: Apr 4, 2016 @ 2:56pm
Posts: 19