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That probably means that the circumstances are not quite exactly same. If Hamza's THC against you is high enough, he probably hits your arms sometimes, damaging your THC for the next few turns. Or maybe uses some other aimed hits with various penalties.
In my (quite long) experience, the best combat strategy in AoD is using all the tricks and items you can access. Unlike simple weapon hits, most "special" items are 100% hit (like the nets, I'm sure you already noticed that).
Buy yourself some bolas and throw one to Hamza's head (not legs!) as soon as you enter combat. Its hit chance is 75% (good enough to avoid too many save/loads), and if you succeed, you'll have at least 2 turns of THC=100% with any weapon.
Also use poison. Making it yourself from kadura leaves requires minimal alchemy skill - 2 is enough, though it's better to put a little more to get its damage to 5 HP per turn instead of 3. If you don't even have 5 skill points to spare, well, buy some.
Prefer weapons with big bonuses to THC. If you can get some bombs / liquid fire (they are on sale sometimes), don't be shy to use them if you can't defeat your opponent otherwise. They really make things easier.
Overall, don't think that just because you put all points into combat skills, you'll be able to defeat anyone just by trading hits. It does work like that for some builds (e.g. I had a very good time with spear+block+heavy armor), but mostly no. Enemies who are supposed to be very tough (according to the logic of the world and story) still tend to have better skills than you, so you need to compensate somehow. There's not much strategy in random, it's true, so you really need to pay attention to things that are less random.
BTW, 6+6 in sword/dodge doesn't seem that high for Maadoran. I think I had it higher in Teron sometimes, though I might be wrong of course (and your pure-combat character probably has low intelligence, so less skill points for everything?). Doing more side quests before the guild ones might help. Or farming the arena for combat points, though it's a bit slow (but not too hard most of the time). Anyway, bolas, bombs and liquid fire are your best friends for the hardest fights.
Oh, and one more important tip for other fights (not Hamza). When you fight blockers (especially heavily armored ones), prefer power attacks (or arterial strike to the head), not the fast one. Fast may seem like your only option due to THC, but it's a red herring: most of the time, it won't be strong enough to deal good damage. On the other hand, hit chance against blockers is the chance of a "perfect" hit (completely bypassing the shield), the rest is split between full block and a graze - and the latter is when the added damage becomes important, because anything that's higher than combined armor/helmet+shield DR will go through.
Kill 10+ Gladiators? Easy. 3 random bandits? ♥♥♥♥♥♥♥♥♥ wtf.
Also, I can't seem to find anyone that sells poison.
Edit: Hey, guess what, I finally killed the assbag. Question, though, how do I get my attributes back? Because if I can't, I'm going to be really pissed off. I've lost about 3 strength, and 2 dexterity.
Your THC is determined by many factors so I assume that something did change.
I'm sure you know how RNGs work. If your THC is low, the outcome of every action will be random. If your THC is high, RNG won't matter much.
http://steamcommunity.com/app/230070/discussions/0/492379439684099435/
^ full IG ironman run with all optional fights
Your skills are a bit low for the fight, which explains some of your sufferings, but you should be able to beat him. If you want, email me your save and I'll take a look. I can't give you a blind advice without seeing stats and gear.
info@irontowerstudio.com
And yet you struggle where other people don't so clearly you're missing something. No offense meant, just stating the obvious here.
Same goes for thugs. There's a difference between random thugs (the gang in Teron) and the thieves guild's enforcers.
Go see a healer.
Anywho, I think you should place some more tutorials then if that is the case. I had no idea about a healer until I scoured the internet. I still don't even know where to buy most supplies, and half the city is locked down by some mega-bandit that apparently has military training and wields a vastly over-exaggerated hammer.
I can see your reasoning regarding the 'They're good at fighting too, and want to live' argument, but someone with a body count of over 60+ armed human beings that tried killing him, including numerous well-trained veteran warriors, should not have difficulty against a few thugs.
Edit: Very nice of you to offer to check my save, I appreciate it.
Actually, this "do side quests first, story later" is a generic rule, good for most RPGs in existence.
I'm not completely sure (I usually played with at least some alchemy skills, since poison is just too good to ignore), but I believe at least one of the 2 alchemy traders in Maadoran should have some (if not much). One is in Commercium building in the Trade district, the other in the thieves guild area (temple beyond the slums). In the worst case, 5 SP to level up your alchemy from 1 to 2 really shouldn't be that hard to come by.
Speaking of which, the Roman armor was fairly open unlike the medieval full plate, so it's not like a knife fighter wouldn't know where to stab you. Plus dagger vs sword or even spear was a well developed and documented style. See Flos Duellatorum:
http://www.aemma.org/onlineResources/liberi/wildRose/section8.html
See above.
The Slums? It's one out of 4 districts, 5 if you count the Abyss. It's described as a no-go area ruled by the Thieves Guild (its own "kingdom", basically). The "gatekeeper" is there for a reason and he isn't some random bandit.
That is impressive, that's for sure.
:salute:
It's the least I can do.
There is a point in military combat life where experience/skill hits a ceiling and begins to drop, especially with regards to age. I would be more afraid of a Professional Soldier who spent 25 years on the lines and is still in his prime, over an assassin who may have had a lot of experience in his life, but is quite old.
Also, a Professional Soldier would have more practical combat experience than an assassin, simply by nature of work. A Warrior fights other men with clear intent to kill him, all at their best, with their best equipment. An Assassin, by nature, attacks when someone is least prepared, and unable to offer a fight. An assassin that waltz into a compound intending to kill every person he meets blade v blade wouldn't live very long. Because eventually, someone is going to be better than him.
Which I suppose is the role of my character, but I'd be amazed Hamza lived as long as he did with that strategy.
Lorica Hamata was actually not as open as you might think. Arms were unprotected, but they didn't need to be, due to having a large shield. Legs were unrestricted to allow for full mobility (Although many would wear greaves). Infact, Hamata would provide more protection than most Medieval armors simply due to the doubling at the shoulders, which prevents the most lethal attack, the downward chop. That being said, the game has the ability to render that sort of fight flawlessly with the aimed attack system, but it really doesn't. I would be less at a loss for words if he was using aimed attacks against my body parts and head/neck rather than just stabbing through my mail with power attacks, which is near-impossible for any bladed weapon beyond a polearm to penetrate mail effectively. Now, I could see the dagger going through the Segmentata's strips by luck, but not mail.
Also, why not add another form of defense 'parrying'? Parrying should actually be a much more suitable option compared to dodging, and it should also be more useful against multiple opponents. Even Roman Legionarii showed great skill in parrying, as they would practice swordsmanship even without shields, utilizing double-weighted equipment.
So, is he some sort of super bandit? Does he have a military background with that enormous hammer? Is he just *really* big?
- On an unrelated note, have you considered a sort of 'Fight Arena' addition, where we can pit different NPCs against each other? Because I really want to see Dellar vs Hamza, the battle of the dodges.
He is kind of a professional soldier with 25 years on the lines. After all the Boatsmen have have a military background.
I don't think soldiers fight on a daily basis. Also I don't think that soldiers regularly fight fair duels. All is fair in love and war.
And btw. Hamza is just waltzing into the compound killing every person he meets. He is that impressive and really an exceptional fighter. The fight is also optional - it's your own choice if you want to fight a legend.
The guards in the slums are not really that impressive. There is just a lot of them.
Poison helps, same as bolas and nets.
If you survive his initial attack (unless you have huge dexterity, then u can move first) you should be good. Wearing helmet also helps a ton.
He has no armor, so just stab him as much as you can while he is in bola/net, and hope the poison will finish him.
And however you boys are trying to justify your "assassin" fantasies, no, in reality a dude waltzing with a freakin' dagger into a guarded compund will find himself just abused and used by a bunch of soldiers with swords/spears and shields.
Should I even start explaining how ridiculous it is to attack with knife someone who has a shield and weapon 10x times longer that yours? You are not killing anyone with your kitchen knife unless they asleep. So the whole "dagger assassin charging in" thing is plain silly.
Daggers were popular because they are easily concealed. In all honesty, the only place daggers should have is text adventures when you stab someone in the back.
Thanks for the suggestions. I finally got him by stacking my sword skill a bit more, and getting a poison Khopesh and fast attacking him a lot.
Also, quite right about the assassin thing. Assassins aren't there to take on guards or soldiers. That is what your army is for.
Thieves guild has such members too. Take Aziz from Teron, for example. No one would ever call him a "thief" in the obvious meaning of this word. He's rather a thug - and a good one at that. And he definitely has his uses in the guild, no matter how much sneaking and skulking most of their jobs involve. Of course, Aziz wouldn't be able to finish the guild's questline if he was in your place, but that's another story...
You were a tavern bouncer a couple of months ago. Sure, you killed some men and gained some skills but it doesn't mean you're as good as a man who's been doing it his whole life, regardless of his age.
In terms of game design, Hamza and everyone else in the game has comparable stats, skills, and equipment. We use the same character system for the NPCs so there are no ridiculously high skills, boatloads of HPs, or godly weapons. Hamza is better because his skills are higher. If you play long enough, your skills will be as high as his, maybe even higher as his skills aren't maxed.
A professional soldier with a comparable experience? Sure, but you aren't there yet.
Keep in mind that the assassins guild in the game is less about being sneaky ninjas and more about being a secret police.
Hamza doesn't come to kill a random man for money. He comes to kill a merchant who plotted against the lord of the city. If he has guards, Hamza doesn't care about them. He didn't expect the merchant to strike a deal with the Imperial Guards but since you're alone...
His physical stats are 8, 9, 7, 6. He has 6 points in Hammer, 5 in Dodge, 3 in Critical Strike. Hardly a super bandit. However, he has some friends with him and that's what makes the fight tough.
So yeah. I'm literally stuck in an impossible scenario, and I have no desire of reloading to an earlier time where I managed to achieve several fights by monumentus luck/strategy just to put more points into sneak, or carry around 50 salves. I was just starting to like this game again, and then it decides to take a dump on me again. What am I supposed to do here, exactly?
If I had 50 HP, this wouldn't be much of a problem. But I don't. I have 12. Dodging all the arrows in the world won't do much if 1 shot kills me, because eventually between decapitating the first or second sailor thrown at me, I'm going to get hit.
I can't even go back into the pyramid to die peacefully, because the dead loremaster tells me 'We need to go back now!'