The Age of Decadence

The Age of Decadence

Statistiche:
New update ? Comming this fall ?
So i wanted to ask is the update going to add new quests , characters and etc. or it will be mainly bug fixes ? I want to know if i should do one more playtrough or wait for the update . (if its bug fixes and other things there is no point in waiting)
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It will be content update, as far as I know. More of Neleos and Miltiades. I can't wait! :)
Ultima modifica da Flint; 5 set 2016, ore 12:45
Messaggio originale di Flint:
More of Neleos and Miltiades.
Not just them, I hope... How about Livia?
Vince  [sviluppatore] 5 set 2016, ore 15:55 
* * * Spoiler * * *

The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events (like Gaelius and Meru sending their own men to the temple, should they both live, etc). Characters that have a role to play there will make an appearance, either as ally or as one of the above mentioned obstacles (like Neleos) or loose canon like Miltiades should you invite him to accompany you.

We'll need about a month to put it together but at the moment we're working on the dungeon crawler, so the update's ETA depends entirely on the crawler's release.
Looking forward to it. Been holding off on playing AoD since just after release since I wanted to squeeze another few plays after all the content patches were done.

And taking Miltiades to the temple? Oh ♥♥♥♥, VD. OH ♥♥♥♥.
Messaggio originale di Vince:
* * * Spoiler * * *

The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events
Great! Temple part could really use some expanding. I just hope it won't make the Chosen One ending look worse than other Novus Ordo Seclorums. ;)

Messaggio originale di Vince:
like Gaelius and Meru sending their own men to the temple, should they both live
Hmm, since you mentioned it... I wonder if there can also be some additional obstacles for those who "let sleeping dogs lie"? ;) Like having to deal with some other emissaries who've been following you.

Oh, and I'd love to see how we'd deal with the obstacle of not having a second light bridge after the first one exploded, probably destroying what's left of Dead River village in the process, if we originally chose that way.
Ultima modifica da Bavovnyatko; 6 set 2016, ore 2:14
Messaggio originale di Vince:
* * * Spoiler * * *

The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events (like Gaelius and Meru sending their own men to the temple, should they both live, etc). Characters that have a role to play there will make an appearance, either as ally or as one of the above mentioned obstacles (like Neleos) or loose canon like Miltiades should you invite him to accompany you.

We'll need about a month to put it together but at the moment we're working on the dungeon crawler, so the update's ETA depends entirely on the crawler's release.


Yey so i guess it's worth the waiting ^_^
Many players would be glad to see the next game option:
to be able to load The Divine Spear into the one of Pax Imperia's ballistas and destroy something with it.
Messaggio originale di Vince:
* * * Spoiler * * *

The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events (like Gaelius and Meru sending their own men to the temple, should they both live, etc). Characters that have a role to play there will make an appearance, either as ally or as one of the above mentioned obstacles (like Neleos) or loose canon like Miltiades should you invite him to accompany you.

We'll need about a month to put it together but at the moment we're working on the dungeon crawler, so the update's ETA depends entirely on the crawler's release.
This is the only reason I'm waiting to put another 100 hours into AoD.
Thumbs up.
Oh neat. I've been playing for the first time in a while, and I already notice lots of nice things. Thanks for continuing to support a fantastic game.

~Salute~
Messaggio originale di Idontknowwhattodowithmyhands:
Messaggio originale di Vince:
* * * Spoiler * * *

The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events (like Gaelius and Meru sending their own men to the temple, should they both live, etc). Characters that have a role to play there will make an appearance, either as ally or as one of the above mentioned obstacles (like Neleos) or loose canon like Miltiades should you invite him to accompany you.

We'll need about a month to put it together but at the moment we're working on the dungeon crawler, so the update's ETA depends entirely on the crawler's release.
This is the only reason I'm waiting to put another 100 hours into AoD.
Thumbs up.

How can Neolos be obstacle ? The only way you meet him is if you are assassin but you help him anyway .... hmh unless actually you leave without helping.
Messaggio originale di gamesonly(BG):
How can Neolos be obstacle ? The only way you meet him is if you are assassin but you help him anyway .... hmh unless actually you leave without helping.
Not all assassins stay loyal to the guild... even if they don't switch to another one.
Ultima modifica da Bavovnyatko; 10 set 2016, ore 1:21
Vince  [sviluppatore] 10 set 2016, ore 5:15 
Messaggio originale di gamesonly(BG):
Messaggio originale di Idontknowwhattodowithmyhands:
This is the only reason I'm waiting to put another 100 hours into AoD.
Thumbs up.

How can Neolos be obstacle ? The only way you meet him is if you are assassin but you help him anyway .... hmh unless actually you leave without helping.
He won't be coming after you but you will stand between him and his target.
Are you guys planning on adding support for resolutions over 1080p? You said that you'd look into it but that was years ago, I'd love to play the game if it was easier to see at 1440p,
Vince  [sviluppatore] 11 set 2016, ore 11:39 
My apologies for the wait, epmode. Bigger font (I assume that's what you're talking about) is at the top of our list. Unfortunately, Torque (the engine) has serious scalability issues when it comes to fonts, so while it sounds like a simple issue, it's not. Since the issue is on the engine side, our options are limited. At the moment our best bet is to wait for the next engine update from the developers as they are aware of this issue.
A bigger font would be great! The menu icons are also very tiny but that may be harder to fix.
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Data di pubblicazione: 5 set 2016, ore 12:01
Messaggi: 15