DOOM II

DOOM II

Aya Mar 14, 2014 @ 2:39pm
(SUGGESTION) Approach Randy Heit about including zDoom
Would it be possible for Bethesda to contact the creator of zDoom about including the aforementioned source port with Steam releases of Doom Engine games?
< >
Showing 1-7 of 7 comments
Hekksy Mar 15, 2014 @ 5:50am 
Would probably be illegal to use because zdoom uses code from libraries that are not free.
Aya Mar 20, 2014 @ 2:27pm 
Originally posted by Absolute Zero:
Odamex seems to be more suitable, as it is the only port made *exclusively* to play Doom (correct me if I'm wrong), more accurrate to the DOS executable, has a client/server scheme and decent delag.
It's still a zDoom derivative. I imagine that having the original zDoom would lead to a lot less legal drama compared to distributing Doom with a derivative of the original.
K-Bone Mar 24, 2014 @ 6:59pm 
Or...you could just take the zdoom/gzdoom exe file,and replace dosbox.exe with it (renaming zdoom.exe to dosbox.exe)
Hekksy Mar 27, 2014 @ 8:34pm 
Would be just as illegal.
Trov May 11, 2014 @ 8:37am 
As nice as it would be, I think it would be bad if Steam 'favored' one port over the other, because there are so many out there, like Eternity, Zandronum, Chocolate Doom, PrBoom+, and more.
Last edited by Trov; May 11, 2014 @ 8:38am
Elmasta May 13, 2014 @ 10:04pm 
I like to play with the original engine sometimes so I hope this will not happen.
Last edited by Elmasta; May 13, 2014 @ 10:06pm
Trov May 14, 2014 @ 8:40am 
Assuming it did, though, it could always include the DOSBOX version as an option when launching, just like Duke Nukem 3D Megaton Edition does (or possibly something like Chocolate Doom instead since it doesn't need to be reconfigured for WIndows 8+ like the DOSBOX setup does)
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 14, 2014 @ 2:39pm
Posts: 5