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Αναφορά προβλήματος μετάφρασης
i7 3770k overclocked to 4.5GHz, GTX 660 + 460 dedicated to PhysX, 8gb RAM
In Steam BIG PICTURE mode, Rift is enable.
But in Dream VR-mode, it doesnt work.
Only horizontal axis is free with mouse or XBOX controller.
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It now works well after changing the USB port of Rift.
That's not Dream-VR bug.
(I can not understand why Rift worked well in Steam VR BIG PICTURE UI only)
I've owned this game for awhile but never played it. I just tried it out on the rift - extremely sickening. I generally have good VR legs, but despite a perfect framerate and such, I couldn't do it.
The movement speed is insanely fast (I prefer this when not in VR), almost run speed. There is also head-bobbing which I can't seem to find a way to disable. And the movement with the right stick to look around when I inevitably need to was way too fast. If those three things were fixed, this could be ok. I was able to get less sick while crouched, which causes slower movement.
Also a bunch of the title screens are sickening to luck at, as there seems to be huge latency issues on those not present in-game.
I've tried probably 50 different Oculus Rift demos, and by far this one makes me sick more than any other.
Overall the Rift support feels like sort of a checkmark feature (more like "we'll just enable it in the UDK settings or whatever because we can"). Not that it's a truly bad thing, the more VR the better. But I'll pass for now (even though I already own it) and wait for possible better VR support.
It might be that steam big picture was running in the background (which it is supposed to do ofcourse) and claiming the Rift. I think at the moment only one program can use the rift at a time. Valve released a VR API that enables multiple programs to use VR devices, but games must use that API to communicate with the rift for this to work. I'm guessing this will be addressed in an upcoming update of the Oculus UDK plugin.
Ah yes , I had this error when i booted steam in -VR mode and went into big picture.
- Way too fast movement speed for VR.
- Charrecter is too tall (at least inside a house)
- No control of speed when using a controller
- No option for head bobbing