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At first I though you had only to light 3 of them because of the pattern of the light.
Anyway, its pretty easy when you do random things, I think there is not only one way to achieve this.
There are 12 stone markers. Some of them are lit and some aren't. The goal is to get all of the markers lit, though I'm sure everyone figured that out.
Examine any of the markers and you will see a four by three grid of icons, three of which are highlighted. This grid of icons matches the 12 stone markers. When you interact with the marker it will cause the light on those three markers to toggle; if it was on it will turn off and if it was off it will turn on. Each marker affects itself and two other markers. Again, I think everyone got that far.
If you look at all of the markers you will see that each marker is affected by itself and two other markers. This is actually the key to solving this. If you don't want to go check yourself, here's what affects what...
1 - 1, 3, 10
2 - 2, 5, 7
3 - 2, 3, 10
4 - 1, 4, 11
5 - 5, 9, 12
6 - 4, 6, 8
7 - 6, 7, 11
8 - 1, 8, 9
9 - 3, 9, 12
10 - 2, 7, 10
11 - 4, 6, 11
12 - 5, 8, 12
So activating marker 1 will toggle the lights on 1, 3 and 10 and so on.
Since affecting a marker causes it to toggle then affecting it one or three times will cause it to reverse state while affecting it zero or two times will leave it in its current state.
Look at the state of the markers as you see them. Let's number them from 1 (left-most marker in the back row) to 12 (right-most marker in the front row). Start by noting which markers are *off*. (When I just tested this my "off" markers were 1, 5, 7, 9, 11 and 12.)
Next find out all of the markers which affect the markers that are off (For example, 1 is affected by 1, 4 and 8. This is the opposite of the list above but you can easily calculate it. Here's the reverse list.
1 - 1, 4, 8
2 - 2, 3, 10
3 - 1, 3, 9
4 - 4, 6, 11
5 - 2, 5, 12
6 - 6, 7, 11
7 - 2, 7, 10
8 - 6, 8, 12
9 - 5, 8, 9
10 - 1, 3, 10
11 - 4, 7, 11
12 - 5, 9, 12
So if you interact with 2, 7 or 10 (for example) you will toggle marker 7.
The list of "off" markers I determined earlier was 1, 5, 7, 9, 11 and 12. Looking at the above list, the unique list of markers which affect these 6 are 1, 2, 4, 5, 7, 8, 9, 10, 11 and 12; basically everything except 3 and 6.
Now go through and use each marker on your list once and only once. All markers should now be lit. Exit the area to see a new portal assemble itself. Go through to get to the Terrace.
Or, you could just go to the "Media Room" where several of the monitors display the markers you need to interact with. But that way you don't get the satisfaction of solving it on your own.
http://steamcommunity.com/sharedfiles/filedetails/?id=171031760
Hope this helps.
As an aside, for me with games like "Dream" solving puzzles like this aren't a barrier to getting to the next part of the game, they *are* the game. Some of us enjoy the challenge. (I did solve it before finding the Media Room, fwiw.)
First step is pulling a switch in the Sand Maze, which turns on the TV's in the media center. Then one of the TV's has the puzzle sequence on. You do indeed have to hit hte graves to toggle other graves, getting all the lights on. The Youtube video, or the guide sections explains the code. Someone found a way in 3 steps!
What made me go crazy much more was that there wasn't a good indication that the puzzle was solved. I ran around the graveyard for minutes thinking that the puzzle had a bug and something wasn't triggered or maybe that there isn't anything to accomplish (yet) in the graveyard (which is why I'm in this discussion now)... actually, at first I thought that all lights had to be off (maybe because in the maze you also had to turn all lights off), then nothing happened and I decided to turn all on. If it had been the other way around (if I had thought that all have to be on, had turned all on, nothing happened and then I'd undo the correct solution) - that would have seriously pissed me off.
I am curious what the 3 step process was... i found a 4 step way, I don't see how a 3 step could have done it.
This will reveal many solutions where there are three unlit, one of these is bound to work
Just math below:
We have the graves 1 5 7 9 11 12 not lit. (6 graves)
For each move the lit grave number increases or decreases by 1 or 3.
For example clicking grave 1 will give the series 3 5 7 9 10 11 12 (7 graves not lit=6 +1).
We need a sum of +/- 1s or 3s equal to 6.
A 2 step solution means 3 + 3 = 6 (click 2 graves each activating 3 graves = not possible with our start setup)
A 4 step solution means 3 +1 + 1 + 1 = 6 and there is one.
For a 3 step solution you need a sum of x+y+z=6. Where x y z are from {-3, -1, 1, 3}. Impossible.