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For many a fan, the early game (minus Candlekeep) from level 1 up a few levels is the real classic and the best part of the game. Once the characters have become stronger, more capable and more reliable, many a fan restarts at level 1 with a different party build.
OK? The early levels are terrible. Mages are weak and useless. Most casters are weak and useless actually. Fighters with Longbows are basically the only class that excell.
In BGEE, don't underestimate level 1 and level 2 wizard spells. Blindness, Grease, Color Spray, Glitterdust, Resist Fear, Web, Stinking Cloud. Priests' Hold Person, Draw Upon Holy Might, Entangle, Protection from Evil.
The majority of PnP players I've played with agree there's a sweet spot generally between levels 5-10 where the characters are strong enough they won't die if someone sneezes on them but not so powerful that they have to invade the nine hells to get a decent challenge. It's a shame the CRPGs don't really focus on those levels.
Both Neverwinter Nights in first half an hour bring your character to level 3 (new feat, triple hit dice, higher skills) because - like you said - "a house cat would kill a level 1 wizards with ease" and it's true. I remember when my mage with the sling killed rats in Candlekeep and then shoot the cat, you know - for exp. I end up dead, killed by the cat.
But D&D isn't about balance. There was no balance in AD&D, no balance in D&D 3.0 / 3.5. Only in some point in 4th Edition, when the game was designed like MMORPG with competitive classes in few roles.
Just like D'amarr from Darshiva said. Fans often replay the game after a while with fresh character. It's the charm of the beginnings. Even in cRPGs released years after BG, starting a new adventure is always one of the best moment in games.
That's why I never use mods to skip Irenicus Dungeon, Peragus Mining Facility and others such levels. And Baldur's Gate forged a term "get wolfed". The first area with Sarevok's ambush, there is a newbie-party killer wolf. And there are bears in this area and in Peldvale and even if you are going to new location you can walk straight into bandits trap and the rain of arrows while you have 1 level character. But after few levels you have enough power to kill Noober yourself.
It's just such a scummy and stupid way to play. The game gets MUCH better once you level up and can actually contribute to more than 1 fight per rest.
even some levels later. I had chosen to begin with no mage and no cleric as to dual-class Imoen and the cleric some levels later. There are some notes about about it in the gameplay topics forum. It almost made me restart, but once I had access to the first low-level spells, it changed much.
That's a common complaint also from players of other games. Have seen it much more often about Pillars of Eternity (where the wizard would quickly become completely over-powered killers if not facing artificial constraints). Spell casting limits and resting are trade-offs for game balancing reasons. It has been discussed many times before for these AD&D based games. There are many things that come to mind, which any player would do differently in an 18 years old game, and yet the game and the rules is what others have developed (including all the balancing). I can accept that.
Obsidian in Pillas of Eternity blocked buffs outside combat and they bring limits to resting mechanics, farming xp from mobs, kiting and even more. The goal was simple - to counter metagaming.
It's possible to rest after any combat in Baldur's Gate - heal up, memorise spells. Knowledge about the game allow players to prepeare for any battle ahead. Like in Underdark in BG II, before the bridge to Ust Natha - there is an ambush. Those who know the game will just hold for a moment, throw useful buffs, drink potions or even set up Skull Trap or Delayed Fireball or any other spell. Baldur's Gate is hard for new players and easy for veterans who complited entire game many times. Then it can be easy or it can be hard - if you want. Eg. you can continue playthrough after permadeath of party members. I know people who never reload save made before companions die. They just bring another char to the party in empty slot.
I think it's entire D&D theme. You can focus on powergaming (especially in D&D 3.0/3.5) or you can focus on roleplay aspect.
ah rest untill healed the true bane of crpgs.
seriously if you wanted too you brake the last level of fallout 2 by killing a few troops runing to the prior area resting and repeating untill your poorly built character deals death a thoisand cuts to the elite enclave troops over the corse of 9 in game months. granted the new fallout let you beat death claws by hiding in doorways they dont fit in so it hasnt really got better.
War never changes, I guess.