Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Point is veterancy is the only thing that equals improved units. There is no carryover mechanism cause there is none needed (it wouldn't make the game better in any way, only worse cause it doesn't fit the style). Though there might be an exception. In one mission the units you had at the end will be used for the next one. It was I think mission 3-4 (first one you conquer a town and in the 2nd you defend it).
Coh is very cheap durning promotions (5 euro max for everything).
Also this game is very dependent on micro. Different units act so much differently in terms of movement and positioning.
That being said, veterancy is a very important concept in CoH, and is something that makes units relevant throughout, not just in the first few minutes of the game.
A green unit of Riflemen is completely different from grizzly Vet III Riflemen, just to give an example.
Each of the four factions have their own way of implementing veterancy:
US: the most "standard" way. You units kill, and thus they gain veterancy. They receive powerful offensive bonuses and some good defensive bonuses aswell.
Panzer Elite: like the US, they gain veterancy by eliminating the opposition, but now the veterancy can be shared: units in close proximity to the one who dealt the killing blow gain a bit of XP, just like an assist in Call of Duty. Furthermore, the Panzer Elite can choose to specialize either in Offensive or Defensive veterancy, at the player´s discretion.
British: regular British units do not gain veterancy. Instead, their command units do: the Lieutenants, the Captain and the Cromwell Command Tank. Thus, you may lose your units, but as long as you preserve your commanders, you can shuffle around your experienced leaders as you see fit.
Wehrmacht: they rely on a different concept entirely, mainly the requisition of veteran, crack and elite soldiers from more experienced units, akin to redeploying Eastern Front veterans to France. For a hefty cost, the Wehrmacht can "buy" its veterancy, just like Niki Lauda bought an experienced racing team.
---------------------------------------------------------------------------------------------------------------------
About your original question: If you are looking for a game with persistent units that evolve over time, try Close Combat II, III, IV or V.