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Also, Bots currently do not pick up any weapons. They start with their default weapons (slightly different per character) and have infinite ammo to compensate.
The original post has been edited to include these known issues.
Thanks for Bots for Multiplayer Beta update, Tragnarion team.
(And thanks for your reply to Community Support forum, Bodikai :)
First, I'd like to say thank you to Moss, Bodikai and Tragnarion team for Server List support. I'm really sorry I stuck to my opinion this time. But I sincerely appreciate your team for listening to our ideas and making it possible.
And I did not expect the Bots would be available so soon. Just played now, it's simply amazing for me. I read the release notes and still WIP at this time though, everything looks promising.
Your team has been working hard on the improvements of this game since its release almost every day. Have a nice Easter weekend. And I'll enjoy playing New Multiplayer this weekend too :)
Thank you !
If you have the game in spanish, in combo bots appear none and none and never can change it to on. If you change to english work fine.
The bots themselves are really really freaking hard. Hit location not making much of any difference.
Numerous times (in the short period i played) I was picked off by a bot as I was emptying almost an entire clip directly into their face....I found that frustrating and unfair...bots seemed to be able to take me out easy while I was having to unload at least a clip into them before they went down. A bit of blood splatter and a nice thud sound to signify a hit would be nice.
I guess thats just me....i would always get frustrated in games like halo where I would empty a clip into something and it would do nothing...the games i loved were the ones where the right shot could drop a target and you immediately search for the next....games like that let you build momentum and get your adrenaline going....games where every opponent is almost bullet proof just feel like one big 'boss fight' after another (for me boss fights are something you have to endure to get to the fun stuff.)
Everything ran solid...audio was nice. (if a gun sounds powerful then you believe it is ... theres nothing worse than a whimpy sounding gun)
I really liked that you could select a player that wasnt one of the four main characters.
Graphically very nice.
Because you have access to many more characters to play, have you considered expanding the available weapons to ones that werent avalable to the main four characters? (like a cheap infantry rifle or something like that.)
Anyway..will play it more tomorrow and let you know if I come up with anything else..hope I was of some help.
I'm not sure why it feels as if the Bots are hard to kill. They have the same health as the Player, so (for example) 2-3 bursts of the Reaper should kill as long as most (not necessarily all) of the shots are on target (less if just a couple of those hit the head). Do you tend to fire from the hip or fire in Ironsight/Aimed mode? Could you maybe try enabling Friendly Fire and try teamkilling a friendly Bot (who won't try to avoid you) to see how long it takes to kill them?
Expanding the weapon selection is technically possible but in all honest unlikely unless we can somehow justify the effort (2-3 weeks modeling/texturing/shaders, few days audio FX, few days to week visual FX, possible special animations, testing, AI usage behavior, testing, etc).
Perhaps you're already aware, but every time you pick up a weapon for the first time, be it in Campaign or in Multiplayer, you 'unlock' that weapon (except the Guardian Sniper Rifle, Chimera Gatling Cannon, and Manticore Plasma Cannon) for multiplayer and can select it in your inventory. Most weapons have multiple variants which enhance different stats. The Guardian, Chimera and Manticore are always available to pick up in strategically important locations in the Multiplayer maps and respawn 60 seconds after being picked up if I recall correctly.
As for the difficulty of the Bots, we do intend to allow configuring Casual, Normal and Nightmare variants that can be selected in LAN and Private matches. Normal will be used Public (ie. matchmaking) matches. In my opinion the current Bot difficulty is probably somewhere between Normal and Nightmare, but they do have some predictable behaviour which makes them easy to kill 1-on-1 in many situations. I'm sure you'll get the hang of them with a little bit of practice.
@gl3nnium: Haha... Check 2:15 in the documentary that Dan Bull did of us on our XBLA launch day last year. My good friend and fellow Designer Rafa said almost exactly that! :-)
As for the health of Echo vs Nogari characters, that's interesting and something I hadn't considered or noticed. I'll check that out at work tomorrow. Thanks!
@Bodikai : sir, the longer I play this game the more I feel embarassed about my first postings on this forum regarding this game. it really is more than meets the eye, transformers style ;)