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Dr04b
Engineers have Lesser Overload: give +20% damage to target machine or Musketeer until end of combat, but has a chance (physical strength: 7) to be stunned for 2 rounds after attacking.
Feedback greatly welcome to finalize v1.1 this week or next.
General changes
– Nymphs and Nightshade Fairies deleted from reward set on Spring of Life. Blight Tusk Boar and Bleak Warg added to reward set instead.
– Max XP interactions for each tier were changed to 6/8/10/12 for tier 1, tier 2, tier 3, tier 4 accordingly (was 10/10/12/14).
– Heroes and leaders do not get XP any more for touch abilities (Healing, Touch of Faith, Awaken, etc.)
– Base XP gain when you kill a hero is now 7 (was 25) and the XP bonus based on the hero’s level are now: 2 points for each level (was 5 points for each additional interval of 5 levels)
– A new map size is available: “Duel” 65 x 73
– Unity Beacon Tower costs 700 gold (was 1200)
– Unity Beacon Fire costs 700 mana (was 1000)
Archdruid
– Call Beast Horde – minimum and maximum amount of beasts was changed to 4-5 (was 2-3), time to life – to 4 rounds (was 7), new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
– Poison Domain is Tier 3 now and costs 300 research. Maintain cost – 15 mana, Mana cost – 80. Poison damage – 10.
– Befriend Animal is available at level 5 for Archdruid heroes and leaders (was 3) and costs 4 (was 3)
– Leaders and heroes’ Befriend Animal has strength 10 (was 12). When Summon Eldritch Animal is researched by the player, its strength is improved to 12.
Dreadnought
– Flash bang – Launches a mana-infused flash bang that bursts apart into a mixture of light, scraps, and flames. Deals 4 fire and 4 physical damage to target enemy unit and attempt to Blind (with strength 7) all units in 1 hex radius (was Single target) for 2 turns. If Blind was unsuccessful, affected units lose 25% of their movement points. Blinded units have a maximum attack range of 1 hex.
– Engineers gain +8 HP.
– Engineers can build Roads.
– Maintenance ability heals 5 HP per Machine unit in stack now (was 3).
– Ram of Flame/Frost Tank inflicts 20 dmg now (was 16).
– Reload of Cannon now needs 3 action pts.
– Structural Insight now moved to Rogue Class.
– Hero’s ability Tree Crusher costs 4 pts now (was 10).
– Musketeers’ Fire Musket does 28 ranged physical damage (was 25)
Necromancer
– Stiffen Limbs now works only 3 turns (was To End of Combat) and costs 50 RP (was 60).
– Dead cities give more RG XP pts (40% now, was 35%).
– Dead cities now gain +5% to all types of income for every level of Necromancy skill.
– Inflict Despair – lowering strength to 9, Spirit Weakness inflicted by this ability will be lowered from 20% to 10%.
– Greater Reanimate Undead – works only on YOUR undeads, restores 75% HP (was 100%). Needs Lesser Reanimate Undead as prerequisite.
– Necromancer heroes and leaders (at level 9 for 7 points) have the ability Ghouling Strike: once per battle, can inflict Ghoul Curse (strength 9) and is a melee attack with +5 Physical +5 Blight bonus (was Inflict Ghoul Curse)
– Necromancer heroes and leaders can choose Convert Undead at level 5 for 5 points (was level 5 for 4 points)
– Leaders and heroes’ Control Undead has strength 6 (was 8). When Summon Banshee is researched by the player, its strength is improved to 8.
Rogue
– Panic Attack and Mass Battlefield Panic – increased strength to 10 (was 9).
– Urban Cover now works on Infantry and Support too (except Succubus).
– Frostling Scoundrels now have Arctic concealment and Projectile Resistance on Bronze (as other scoundrels have).
– Structural Insight now moved to Rogue Class.
– Rogue heroes and leaders can choose Charm at level 7 (was 5) for 5 points
– Leaders and heroes’ Charm has strength 7 (was 9). When Produce Bard is researched by the player, its strength is improved to 9.
Sorcerer
– School of Enchantment cannot appear in skill book before turn 10.
– Mass Stasis – spell strength changed from 13 to 11. On failure affected units lose 25% of move pts, not 50%.
– Mend Magical Being now has cooldown 2 turns and lost trait ‘Once per battle’ for Apprentice
– Fix for hidden +5 research bonus from laboratories and observatories if you learn Magical Structures before Arcane Study.
– Summon Fantastic Creature costs 100 CP (was 110).
Theocrat
– Denounce City skill becomes cheaper – tier 3 spell (was tier 4), research cost 300 (was 400), mana cost 40 (was 60) and maintenance 15 mana/turn (was 20).
– Leaders and heroes’ Convert has strength 9 (was 11). When Produce Evangelist is researched by the player, its strength is improved to 11.
– Theocrat leaders and heroes can choose Convert at level 9 (was 7) for 7 points (was 5)
Warlord
– Training Regiment discount works on Warbreeds now
– Pounce ability (Tigran Manticore exclusively) – starts with 1 turn cooldown, targets can retaliate.
– Draconian Monster Hunters now has 14 fire range damage (was 11). Price increased +5 gold.
Orcs
– Orc Archer cost is 60 gold (was 70).
Draconians
– Draconian Raptor now has melee attack 10 physical + 3 fire (was 6 physical + 6 fire).
Frostlings
– Last Rite Of Winter doesn’t sacrifice Ice Queen now and cost 50 gold to cast.
Halflings
– Halfling Nightwatch costs 45 gold now (was 50).
– Halflings have 15% physical weakness (was 20%).
– Jesters cost 70 gold (was 75).
– Jesters get High Morale on Veteran, Solace on Elite (was Scorching projectile and Explosive Death on Elite)
– Brew Brothers’ Nourishing Meal resets the counter on Farmers’ Throw Chicken.
Brew Brothers have Inflict Crippling Wounds
– Brew Brothers ignore ranged penalty
– Brew Brothers’s Nourishing Meal has an effect similar to Bolster on its target
– Halfling economic RG3: Lucky Cloverfields in the domain of Halfling cities generate +10 gold, +10 mana and +100 Happines. Haste Berries in the domain of Halfling cities generate +10 production. Sunflowers in the domain of Halfling cities generate +5 mana, +5 gold, +5 production and +5 research. Pumpkins in the domain of Halfling cities generate +10 gold and +10 mana (was only the Lucky Cloverfields bonus)
High Elves
– Class supports have only racial 20% blight weakness (was 40%).
Humans
– RG 1 Economic – settlers gain 15% discount (was 25%).
Tigrans
– RG 1 Economic – settlers gain 15% discount (was 25%).
Other Changes
– Fix for wrong description of Polearm bonus damage (IRL it’s +4, on display was +5).
A small difference compared to what is described above: the strength increase for mind control abilities is applied only to leaders and not heroes + leaders when the associated techs are researched.