Desktop Dungeons

Desktop Dungeons

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Monster Class Ideas
Just and idea for a thread where we make monster classes that are balanced for the player.
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Animated Armor
-Heavily Armor: can stack death protection up to lvl
-Fragile Soul: max health can only be 1
-Armor maintenance start with a CYDSTEPP glyph 1 lvl of death protection and gain 1 each lvl
-Conversion thresh hold 50+10u u= number of prior uses gain 1 stack of death protection
so when do you think any why to improve this one or got your own ideas?
hi, cool idea you have but 1 max hp means it's not viable at all. Just imagine the number of hits you need to make and there is no way you can even get enough death protections to even level up decently.

[Edit: Maybe I haven't put enough thought into it. You are setting max hp to 1 to essentially allow casting of CYDSTEPP repeatedly without having to be concerned about health. It's possible to do some levelling up. However, you need to have enough blackspace for many casts of the glyph. And regen fighting is impossible and you will always need to be prepared to do N hits to kill whatever target you have in mind. Monsters with resists, monsters which blink, and especially the Meat Man and Super Meat Man or any monster for the matter that requires more than 10 hits to kill will be close to impossible to kill]
Naposledy upravil ~'(^ + ^)'~; 11. bře. 2015 v 2.44
yeah i was thinking that a bit to but i feel like with all the monster classes it should have amazing potential power but is always a bit shaky like the other monster classes
Simple; just make CYDSTEPP cost one mana (or something else ridiculously low) to compensate; give them some sort of exploit they can leverage. Or let them stack Death Protection, but require them to use it as part of their conversion process and disallow any use of the CYDSTEPP glyph for them, which would allow for a health above 1.
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Zobrazeno 14 z 4 komentářů
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Datum zveřejnění: 10. bře. 2015 v 19.42
Počet příspěvků: 4