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Rapporter et oversættelsesproblem
The puzzle part is about the gameplay itself. You always have to think how you can beat a specific enemy. For example, first two hits, then regenerate exactly for one square to get another hit in, then using a glyph for the kill. This kind of thing you should think about and not just execute, cause when you are some hp short you have invested a lot of resources without any benefit. I guess you should have seen this kind of thing in those lets plays already (if they are more experienced and don't use the balanced dagger.....) However, there are also real puzzles available, these are set in a given environment with only 1-2 possible solutions.
Definetely worth it! :)
Unless I'm going for a particular medal, I can usually pick a setup I like and blitz through most of the hard dungeons in a matter of minutes.
Sure, you can play the game slowly and try to do as well as possible, but I'm currently on a "making money quickly" thing - saving up for a locker slot, so I just go where the flaming dungeon goes (triple cash from boss kill) and run orc warlord or something. Just get to a mid-ish level, expend all resources, splatter the boss, and bank the cash.
Desktop Dungeons is particular in that respect because the dungeon you get is largely "fixed": monsters don't move, and random elements *within* the dungeon once it's been generated are quite uncommon (mostly stuff like dodge chance and blinking monsters). It's also quite transparent about most of the stats and the maths that are going on, so you have a lot of control over the way all of your resources are spent on your goal of taking down the boss(es). For a lot of people, the RPG/Exploration is simply the theme dressing up the game's puzzle mechanics, and while I do feel that this interpretation is a bit reductive, it's not wrong in that this game really is its own *thing*.
Also, for the 10-minute thing: your average "normal" dungeon can be expected to take around that much time, and a lot of players are likely to stay mostly within those dungeons as a comfort zone. Harder dungeons can take longer, and the hardest ones are even longer on top of taking a lot more thought to beat. And of course, as you gain experience with the game, your play time per dungeon goes down.
I personally recommend the game to pretty much everyone who enjoys clever, puzzle-y rpgs or procedural generation games in general. It's easilly one of my favourite games of all time, and I say that with no hyperbole :)