Sacred 2 Gold

Sacred 2 Gold

Inquisitor immobilization bug with Steam version and Community Patch?
Well, I just got hit again with the inquisitor immobilization bug against a couple of ghost champions, with Community Patch (CP) version 1.20, and the Steam version of the game. I have disabled the CP in order to test if this happens again.

What happens when the bug strikes, is that when your inquisitor fights any creatures with freeze, stun, or any related immobilizing attack, the condition becomes permanent. Permanent, as in, even if you teleport out of the fight, you will still be immobillized at the teleport site.

Fortunately, you can still drink healing potions while immobilized, or I would have been killed by this bug several times already. But you can do nothing else. No attacks, no moving, no combat arts. The only way out is to exit the game.

The thing that's bothering me the most, is that I never, ever had this problem on my old Deep Silver setup, with CP version 1.20.

I've now had the bug on the Steam version with both CP 1.20 and CP 1.40hf.

So far it hasn't happened with the vanilla version, so I'm about to start playing on that permanently, in order to see if it happens again.

I know that with the last time it bugged my inquisitor against CP Gar Colossus, it stopped when I disabled the CP. However, I think that that might have also removed Gar Colossus' stunning special attack.

If I eventually see this bug on the vanilla Steam version, I will be stopping playing on Steam, and going back to my old Deep Silver setup. I might think about doing that anyway, actually.

Does anybody know anything about this?
Ultima modifica da belgarathmth; 8 gen 2013, ore 15:07
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Yes, it happened when I played my temple guardian against Gar Colossus. I play the Steam version and had CP 1.40hf. After getting killed by Gar Colossus, I tried to disable the CP but cm-disable did not work, and I could not download s2reset.zip to reset to the vanilla version, so I uninstalled and reinstalled the game. This removed Gar Colossus' special attack, but the immobilization problem did not happen, and my temple guardian was able to kill Gar Colossus.

I don't know what other awesome features/fixes the CP had, but I will not use it again, at least as the current version.
Too bad about that, Cadiela. It's really awesome except for rthis bug. I have worked around it by only using CP 1.30, which allows itself to be enabled and disabled at will, without a lot of hassle.

Unfortunately, the immobilization bug does not only occur with the Gar Collossus - it can occur with any monster that has a freeze or stun special ability. I have found it to be completely game-breaking with CP 1.4 or 1.4hf.

I have had fewer problems with 1.3, but I still have to temporarilly dsable the CP when fighting the Gar Colossus.

I'm glad I'm not the only person to notice this awful bug with the CP combined with Steam.. Unfortunately, most of the people who wrote and supported the CP are long gone.
Ultima modifica da belgarathmth; 21 mar 2013, ore 20:26
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Data di pubblicazione: 8 gen 2013, ore 15:04
Messaggi: 2