Super House of Dead Ninjas

Super House of Dead Ninjas

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Map Editor - Sprite Cap Limit?
Is there a sprite cap limit for the map editor? I'm currently creating a rather large map with lots of spikes but I've noticed I can't play any more down as they won't show up in game when I test it. Is there any way to get rid of the cap limit or should I just finish my map up now?
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I'd be interested in seeing your map - does it primarily force the player downwards? There is a sprite limit, but if your map has the player doubling back on themselves then that could cause problems as sprites get erased as the player progresses through the tower.
My map is on the workshop now, under the name "You Are Not Immune To Spikes". Towards the end I was seemingly running out of sprites so I had to move a large chunk of the map a far way down so as to, what I thought would "unrender" previous sprites. It worked but I still kept running out of sprites very quickly. Thanks for the reply
My map is on the workshop now, under the name "You Are Not Immune To Spikes". Towards the end I was seemingly running out of sprites so I had to move a large chunk of the map a far way down so as to, what I thought would "unrender" previous sprites. It worked but I still kept running out of sprites very quickly. Thanks for the reply

I probably should have rendered spikes as tiles instead of sprites as we could then have had an infinite number - put that down to naivety on my part! It's too late to do anything about it now, but it's something I've learnt from. I've upped the sprite limit for the next update though, so that should help.
Thanks Megadev! I'll be sure to keep creating difficult levels for you ;D Keep up the good work
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