Gnomoria

Gnomoria

Game crash
Not sure if anyone else has this problem but everytime I get a few days into a game it will always crash the next time I try to load it and never seems to fix itself. Is this a known issue with a particular mod or just with me running the game on a Mac
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Beiträge 18 von 8
Ursprünglich geschrieben von Beserker:
Is this a known issue with a particular mod or just with me running the game on a Mac

Well, try playing vanilla for a bit and check if the same happens.
If not, it's one of the mods you are using.
Beserker 15. Apr. 2016 um 21:05 
It still crashes even in vanilla
See if you log file looks like this:
////////////////////////////////////////////////////////////////
Date: 6/25/2016 8:12:36 AM
Assembly: Gnomoria.exe
Version: 1.0.0.0
World: world03
Message: Object reference not set to an instance of an object
////////////////////////////////////////////////////////////////
at IrrKlang.ISoundEngine.Update () [0x00000] in <filename unknown>:0
at Game.AudioManager.UpdateSFX (Single dt) [0x00000] in <filename unknown>:0
at Game.AudioManager.Update (Single dt) [0x00000] in <filename unknown>:0
at Game.GnomanEmpire.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Game.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
////////////////////////////////////////////////////////////////


This appears to be a pretty common Mac issue, but alas no solution has been suggested. It makes the game unplayable in the end.
GothikX 14. Sep. 2016 um 11:33 
I don't have a mac, but if someone can upload a saved game with this problem somewhere I can check if it happens on windows as well - it's a long shot, but perhaps I can diagnose the issue.
This may take a bit of tinkering but whoever's willing can give it a try.

In the content/data folder there's a file called audioevents.xnb; open this with a text editor (but don't modify these files) and look at all the file paths in there; see if there's any one that doesn't exactly correspond with files in content/audio/sfx, down to the casing. If there's something that doesn't match, rename the file so it matches exactly the definition in the xnb file, and see if you get more crashes.
Hi GothikX,

Thank you for the suggestion. I am not entirely sure how to read the text file information. If you can explain to me how to interpret it (I see a lot of case differences) then I would be willing to take the time to cross check it.
Zuletzt bearbeitet von Sabbthiel; 10. Okt. 2016 um 20:59
I just checked the audioevents.xnb file and it looks like all of the paths, spelling, and casing are correct. Someone else might want to corraborate that though; its a tedious read.
I am not sure if this helps, but sometimes my game will make an audio click, as though it tried to play a sound and the file didn't work. It doesn't crash the game though. Would a miss spelled music file or sfx file do that?

Is it possible that the game is trying to play a song which when I am playing will just cause a click, but when I save when it is trying to play that song it crashes?
Zuletzt bearbeitet von Sabbthiel; 10. Okt. 2016 um 21:35
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