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Does Shader Suite have a noticeable impact on performance?
Short answer: no.
It's just like SweetFX ... but on steroids.
http://steamcommunity.com/sharedfiles/filedetails/?id=477537817
http://steamcommunity.com/sharedfiles/filedetails/?id=477537795
Some effects, like Crepuscular rays or "god rays" can add a neat effect to the game, since it is accessing the z-buffer data.
Others, are not - or less - suited for DCS World. Most - like tone mapping, Depth of Field, Bokeh, etc - depend on the player and her/his willingness to investigate what can add to their pleasure.
I just started tinkering around in DCS World only couple hours ago. Will take days/weeks for me to find out what works ok and what not.
just i see the world after Bourbon drunk.
Important: dont drink and drive AAAAND fly
https://youtu.be/YZ0B8ZHOeOU
https://youtu.be/QnmcGXvNhtc
I tried to use the Ambient Occlusion settings. They enhance the 3D modelled switches and knob shadows, but outside the cockpit view, the AO 'bleeds' into the next picture (think of 'burned in' CRT monitors).
ReShade IS reading out the z-buffer, among other graphic data, so the visual effects are based on real code. The crepuscular rays or lensflare effects can be adjusted to bleed less. It takes time to change values in the Mastereffect.h settings file, to find a balance between readable instruments and color/tone mapping.
ReShade has reached version 1.0 in August, after ca. one year of development. It was based on SweetFX and was a collaboration btw different post-processing graphic tuning modders.
Official website: reshade.me
I saw some SweetFX ones here:
http://reshade.me/presets
Do they work with reshade as well?
Will work just fine.
ReShade is just some sort of 'enhancement' based on SweetFX.
What is happening with both, SweetFX and ReShade, is a D3D9.dll (or dxgi.dll for DX11) is added to the DCS executable directory. The game executable is using this (home-baked) D3D library instead the one in /Windows/system32/.
https://youtu.be/_Xp1yoY-WxY
The difficult part with sim/games like DCS is preferably not to change anything much inside the cockpit, since you want to be able to read the instruments and HUD display at all times, while changes to the 'outside' world itself (color tone mapping, tree shadows, clouds, light rays, lensflare, sharpening, vignette etc) would add to the atmosphere.
But there are as many ideas about what 'looks good' or 'works' well, as there are players. I am still looking to find something, I could recommend (would upload & post here).
For one: it is still working. And two: the ReShade 1.0 Mediator release has additional effects, I ignored until today. There are effects, which again make no sense, if you are flying in sim mode and cockpit view, BUT which can be useful for making machinima or additional in-game cinematics for your custom campaigns?!
Here's a 'vignette' effect, enhancing the DoF/Bokeh effect that is now available in the game graphics settings, making the airplane look like a 'miniature model'.
https://youtu.be/MendqPYrMEY
It works better or worse, depending on the games. It works amazingly well in Rise of Flight:
https://youtu.be/x5X9qk6brrM
The second effect is new with Mediator and kinda 'crazy'? On top of the usual Chromatic Aberration, Fisheye effect, color tone mapping, contrast, it adds a (Super) 8mm 'film grain', the older among you might still remember from family footage ... or, if you watched John Travolta in 'Saturday Night Fever' (back in the days, commercial movies where available on 8mm!)
https://youtu.be/xU-07naun5M
https://youtu.be/CcjS7IG8oSU
...oh and yes, why not in monochrome AND film grain, right? Fake (Post-) WWII footage:
https://youtu.be/9wAwGw-LXh4
Again, all you do is start ReShade - in this case Mediator.exe, point to the game executable.
It shows a GUI with tabs and sliders which you can move around to your liking, alt-tabbing btw DCS World and the tool. Click 'apply' and you can see the effects immediately in the game.
No changes to the game code are made. Nothing is overwritten. A symbolic link is used to inject the effect.
If you like a certain effect, you can click on 'Permanent Push to Application' which adds a d3d9/dxgi.dll and a folder named ReShade to the bin directory of the game.