Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
They took it out because it was annoying ♥♥♥♥♥♥♥♥♥ and made me shooting in those kids faces.
UPD1:
Added armor impact particle effects so players can better tell whether they hit someone in their armor or if they hit the flesh.
Does it means that now models without armor haven't armor and models with armor have armor?
Or only particle?
I've seen more than just a few instances of folks that were knifing pre-round not paying attention to the countdown and accidentally slashing a teammate right as the round began. I'm sure anyone that has fallen victim to this will be happy for the patch.
Just do something like "refresh score only on spawn".
Last update totally broke coop mod, you noticed that guys? Its far to easy now, too less and too helpless bots. To coop, this update was actually a downgrade, the "hording" was no problem, before the patch the mod was quite challanging, now even my grandmother would master it -_-
The changes in Heights have made it a much more linear experience.
Also, the radial com menu still bugs out on my MacBook Pro.
Favourite change right here. I'm glad this has been implemented!