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Повідомити про проблему з перекладом
What does that have to do with stabilizers? If you are going to move your tanks during a battle, then not only do you get reduced accuracy due to the movement penalty, but you will also expose your side or rear armor. So what you want to do in most cases is hold position and let the tank point the front armor towards the enemy. This of course makes the stabilizer pretty much completely irrelevant during the battle.
I personally like the M8 because of its low price, high rate of fire, and high AP
Stablalizers arent required, but they are nice for attacking
The situations where stabilizers can be useful are limited:
- You get ambushed while your tanks are moving along a road. Due to the stabilizers, your tanks get a bit higher chance than usual to defend themselves and push through the ambush successfully.
- You are moving directly towards the enemy, the enemy is already in range, but he can't hurt you (his weapons are too weak), and you want to rush the enemy because you can and feel over-confident. The stabilizer will allow you to fire a bit more accurately than usual while moving forward. But really, a stabilizer doesn't really add much in such situations because you already have the upper-hand.
- You are retreating by reversing your tanks away from the enemy. The stabilizer allows your tanks to keep firing a bit more accurately than usual while moving backwards.
The above are exceptions to a normal situation. In most cases, the enemy will be far away in front of you, and your tanks will be trying to snipe said enemy from long range. Or your tanks are somewhat close to the enemy in which case the fight is over rather quickly, meaning that there's little point in trying to move. Stabilizers don't contribute in normal circumstances.
What is important in those normal circumstances?
1. High frontal armor to stay alive and reduce the impact of morale penalties. If your unit takes enough damage, he will become panicked, which reduces his accuracy and rate of fire (at which point you can consider the unit to be combat ineffective, unless the unit has very high accuracy). So armor can reduce the damage and hence decrease the impact of morale penalties.
2. High AP to be able to penetrate heavy tanks at max range, or to simply do more damage to tanks in general (more damage = more morale damage on the enemy unit = less accuracy and slower rate of fire on the enemy unit).
3. Accuracy so that you will be able to hit the enemy at all. Although, you can get away with low accuracy if you position your tanks in such places where the enemy must get close, which is why accuracy is the least important in this list. But accuracy is still pretty damn useful overall because it allows your unit to be more effective at max range and if you have high accuracy, the morale accuracy penalty makes a bit less of an impact on your unit.