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98UM already went through its own process of fixes and adjustments.
KOF 98 already hides the mouse pointer.
If there are any errors discovered here that do affect the previous game, we do tend to carry them back. There was already an update issued to KOF98 the same day KOF2002 launched, just a couple days ago. That said, only about 20% of the code is common to both.
wow
Sux a lot.
Type A you can see the pixels arent "even"
http://steamcommunity.com/sharedfiles/filedetails/?id=401356356
Now Type B they are in the same ratio : )
http://steamcommunity.com/sharedfiles/filedetails/?id=401356425
Hope you can implement the Type Sizes options on 98UM, going to replay it to see if there is the same problem.
It's a mixed bag for me, there are times when I couldn't do nameless' standard cl.C xx f.B xx f.A. I remember a Chris that had trouble trying to combo into st.C after his flip, too.
That's usually how netplay goes anyway. Somebody in my own state is unplayable, but I can play somebody else states away perfectly. No different than games like BlazBlue, Guilty Gear, and UNIEL for me.
I would say the netcode feels the same for me, though.
I played with the same friend KOF2002UM and KOF98UM
It was way much better in KOF2002UM
_when in practice mode some text is cut off screen when in type-b, like "press start to recording"
also i wanna say again that you need a degree of some sort to be able to record the dummy to do moves in this game, the interface is a labyrinth
it's impossible for me on one controller, and like a maze with two controllers attached
shootouts to whoever implemented this (i'm joking, but it's a utter nightmare)
pls someone tell me if i'm wrong
_the game seems to recognize only two controllers at once, if i have a third one attached i can't switch to that into the options
edit: also if i can suggest, since type-b is the correct pixel ratio for the game on a pc, why not just correct bars orientation and made it the only choice? it makes no sense to have the characters squished if the image ratio is not 16:9 imho
Ah, I see, I was MIA for a bit during the beta for emergency reasons and only got to play it here or there for a bit. I'll take your word for it, then. I just didn't notice any difference while testing the 360 and PS2 versions for that one thing.
Anybody else who was in the closed beta should throw in their two cents.