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That would be way more straightforward than trying to make extra money out of people wanting to play several games at a times, and only them (whom amount to way less people than the previously mentionned subset).
Steam doesn't let you being logged in two computers at the same time to avoid account sharing, it's as simple as this.
No thats not what you said actually, maybe you meant to say that but you didn't.
It's not about playing the same game on 2 computers at the same time either thats not the issue here.
And yeah for a singleplayer game you can run steam in offline mode so you can log on the other computer to play with friends.
Read the thread title... 3,5 days and counting...
If not, maybe they should better now x)
I've started hosting my own Starbound server... it's a modest server that can only handle five folks, but it's not costing me anything.
Anyway, I have my older laptop running as a Linux server 24/7, and that's where I host my Starbound games. As it's a beta, it's getting updated very frequently, and I can't update both that game and the Windows version of the game at the same time.
Downloading the game from the command line requires logging in, and downloading on my Steam account on Windows requires logging in. If I log into either while the other is downloading, it kicks me out.
Perhaps there are licensing issues with allowing you to use two copies of a game at the same time, which is understandable. A possible solution is to allow two logins (One Windows, one OSX/Linux), and not allow the same game to be played on both sessions.
Clearly, some code is already present since it's possible to sign in on mobile devices and desktop devices simultaneously.
I was wrong when I said it kicked me out... half-way, anyway.
When logged in on the Steam Windows client, if I log in with SteamCMD, it immediately disconnects the Windows client. All downloads are halted, and a prompt comes up asking for your password. You would have to either start a game or switch to offline mode before you logged in via SteamCMD. It's a pointless step.
If SteamCMD is currently downloading and you try to login with the Windows client, it simply doesn't allow you to login AT ALL until the SteamCMD connection is closed.